Hey guys, I bought a used EMS 64M USB cart (probably a mistake haha), and it doesn't seem to work properly. I can get it to appear as a USB device, and write to it/format/etc using the GB USB software (although, the Card Information section is blank when I copy LSDJ to it, and shows a whole bank of the same rom image on both pages when I copy anything else to it, which might be a warning sign?).. but when I try it on my DMG it doesn't even show the Nintendo logo, just some horizontal lines with no movement or sound. On CGB the screen is totally blank, also no sound. I've tried formatting the card, cleaning the connector with isopropyl alcohol, and trying to seat it slightly differently in my DMG and no luck. It also doesn't work in the BennVenn Joey-Squinson card reader (doesn't even come up as a drive).

Is there anything else I can try? Would removing and re-seating the battery do anything? Could it even be a flat battery issue? I'm fairly new to this gameboy stuff so I'm not sure what I can try.


edit: I also have a mac so I can give the osx software a try if that might help..

434

(34 replies, posted in General Discussion)

I think that'll be adequate, for sure. I use Famitracker on my crappy netbook from 5 years ago so I think it'll work just fine!


Also, that is such a good price! If I didn't already have too many laptops/tablets I'd get one myself.

435

(3 replies, posted in Releases)

oh my yes, I've been so keen to hear this!

Ah right, I'll give that a try, thanks! I should just try data transfer and use that as a test for the cable.. but maybe after the gig big_smile

Just the adaptor, for usb transfer. My homemade plug goes from a DMG plug to Micro plug; I tried plugging the adaptor into the DMG plug and while I didn't try data transfer, the MIDI sync only triggered a step in nanoloop when I pressed play or stop, so I guess I just wired it wrong. I can't remember exactly how I wired it but it works perfectly for LSDJ -> nanoloop sync.

My girlfriend has a regular GBA so I might just see if I can get a link cable for that but if I could make one for the micro it'd be nice!

oliver wrote:

Patterns remain intact, but of course it's always a good idea to have a backup.

The only major change from 2.7.1 to 2.7.7 are the analog and MIDI sync functions. So if you don't need these for your gig, there is no need to update. If anything doesn't work as before,  2.7.1 is still available for downgrade.

Thanks! Yeah I might hold off updating until after the gig, since the page also mentions changes to the noise channel.. so my nicely designed snares might change!

btw I want to use this with my gameboy micro, I tried it with my homemade cable but it didn't quite work; but I'm guessing it's because I've flipped the SI/SO connections so it can work as an LSDJ -> nanoloop sync cable? If I install a switch to wire it straight through SI -> SI and SO -> SO would it work?


edit: and thanks for sending me the usb-midi adaptor. Totally wasn't expecting it!

439

(8 replies, posted in Nintendo Handhelds)

^ that kinda looks cool though, in a way big_smile

Does updating a cart destroy saved patterns? I'm guessing I'd have to back everything up before updating but if I update from 2.7.1 to 2.7.6 are the saved banks compatible? I have a gig coming up in around one month and don't want to lose my set! Maybe I'll update after the gig, haha.

sandneil wrote:

sounded like fm to me haha *shrug*

some thoughts about this

- not totally incompetent
- some interesting musical ideas
- proper sick beats innit
- beyond the intro no part of the song DOESN'T have "proper sick beats" over it
- it is a bit messy / sloppy
- structure is complex and difficult to follow
- the instruments are fairly plain/unembellished

a lot of people's early chiptunes are like this for whatever reason, there are a lot of sounds doing a lot of things in ways that are kind of hard to follow. you can even hear it in early zan-zan-zawa-veia wink but as people gain more experience it seems like they find ways to make stuff sound "tighter". i don't have a good definition for what "tighter" means but i think with practise you can get the sounds to cooperate with each other a bit better

don't be too disheartened by this please i am trying to be critical which i am not very good at usually

that's really good general advice, actually!

I'm not able to update yet (I stupidly didn't order the USB-MIDI adapter when I ordered my cart), but does 2.7.7 fix the bug where the tempo jumps to 240 when using B+left/right to move to an empty pattern in the file menu? I keep doing it by accident and it's admittedly pretty funny when there are other patterns playing and they suddenly play super fast, but it happened once in a live situation and I had to scramble to correct it, haha!

443

(11 replies, posted in General Discussion)

holy crap that thing is adorable!

444

(21 replies, posted in Nintendo Handhelds)

Probably good enough for playing live though!

Thanks guys!

Regarding the panning, yeah I mostly produce in mono and only ever really use the stereo field for reverb space, but those tips are useful—especially the bassdrum one. I tried some stereo table effects on a chord kit I'm working on and it sounded really nice so I might have to start using it.
I'm usually from the school of trying to make everything sound like it's one 'object' like in Autechre's later work, but I'm starting to realise it doesn't make as much sense to do that on a gameboy tongue

Glad I'm on the right track! I think I might try some more adventurous sound design on the next one though (ie. FM).

446

(21 replies, posted in Nintendo Handhelds)

I saw the video on facebook a few days ago. Nice work! Would make playing live gigs so much fun, especially if it has a bit of range and is stable (ie. could go out into the audience etc).

447

(12 replies, posted in Releases)

Oh man, this is really nice! I've been thinking of trying some melodic clicky IDM on the gameboy, and this release is inspiring me to get started on some.

A bit of a background for those interested: I've been using trackers since starting with FT2 in 1996, then moving on to Buzz and then Renoise, so I know the format pretty well. I kinda wanted a challenge though, and thought I might be able to do something cool with 'real' chip sounds.. So I got a DMG and LSDJ around three weeks ago, played around with some sounds for a while and ultimately came up with this track.

https://soundcloud.com/pselodux/turrets-lsdj

I think it's probably about 80% done, with some of the transitions/breakdowns requiring a bit more work. I tried to make it concise (I find it hard to write short tracks) but the breakdowns and buildups just sound a little rushed.. unless I'm just not used to them being so short and that's how they're supposed to sound..?

Anyway, any ideas/comments/advice etc would be appreciated I think I've got the sound design figured out, but if there's anything glaringly obvious that I'm not getting, I'm happy to know about it!