thanks guys smile

Subway Sonicbeat
Droid-On
Pulselooper

Live visuals: Eduardo Perdido

03/05 - Friday

SESC - Ribeirão Preto/SP

Free!

1,267

(20 replies, posted in General Discussion)

"Imagine" (a brazilian magazine on pop culture and technology) made a really good introduction of chipmusic for the masses. And they covered a lot on Chippanze.org, including photographing and writing about a gig of us here in São Paulo.

(I guess only minusbaby will understand it, but what the hell):

http://chippanze.org/wp-content/uploads … agine1.jpg

http://chippanze.org/wp-content/uploads … agine2.jpg

http://chippanze.org/wp-content/uploads … agine3.jpg

hi folks,

I'm using ableton live pattern notes and sending them to each one of mssiah sequencer's three tracks/channels (via midi channels 1, 2 and 3). Everything seems fine, except for two problems I can't get to solve:

1) If I'm using midi channel 1 to send ableton notes to mssiah track 1, and then I trigger other pattern sending notes to mssiah track 2 via midi channel 2, the track 1's volume gets lower. Any way of solving this?

2 - and worst problem) the mssiah sequencer just can't get to retrigger the ableton notes in the proper way. For example, If I make a bassline on an ableton pattern and send it to the c64, the mssiah sequencer usually plays only the first note - and keeps to it untill the pattern loops. I know the mssiah manual has warnings about the note lenght trig problem on DAWs sending notes to mssiah, but the notes I put on ableton are not being sent just before the next note triggers. I left a blank space between then. But still, the notes won't trigger.

Please, anyone can help me out? Ableton and sequencer multitimbral are great together, but I just can't get them to work together properly. sad

1,269

(24 replies, posted in General Discussion)

Comptroller wrote:

Sorry to self promote, but I'm in a chip-based band called Beats of Rage. Game Boy + C64 + guitar + screaming. Atari Teenage Riot influenced. Maybe not to everyone's taste...

i like the "photoshop atari teenage riot filter" you used on the members photos smile

actually, really good tunes there.

1,270

(62 replies, posted in General Discussion)

little-scale wrote:

Actually I also own Ariel the Little Mermaid.

i really liked that one on nes.

OlympicCarrier wrote:

making those vst's OSX compatible would be awesome smile

1,272

(43 replies, posted in Software & Plug-ins)

I use it a lot, and have been a user since much before going into chipmusic. For me, it's the best music software ever made. For producing, performing and djing.

1,273

(18 replies, posted in Releases)

chipmusic latinoamericana ftw!
chema é o cara!
chip o muerte!
kurt viado!

1,274

(177 replies, posted in General Discussion)

andrezp.tumblr.com

1,275

(106 replies, posted in Trading Post)

that's great! finally a bunch of arduinoboys with a fair price. If I hadn't already built mine I'd surely buy one.

I think I'd get blind working with the sequencer on a 3.4'' lcd, but this is really cool!

1,277

(23 replies, posted in General Discussion)

Sabrepulse wrote:

I do this with a windows copy of ableton live 8 (alas, I only have 6 for mac native) and famitracker. Works with old-ish games and most music applications..

well, this is great, cos when I tried crossfire a couple of years ago (early days of mac and desperate-searching for windows solution for it), crossfire couldn't even run photoshop. Great to know it runs ableton for windows! Gonna give it a shot.

but anyway, parallels still work for me for dingoo file-managing and lsdj cart transfer smile

1,278

(23 replies, posted in General Discussion)

I_CACTUS wrote:

I'm beginning to think that I've made a mistake getting a Macbook, sadly.

watch your language! smile

don't worry, I'm a mac user (mostly because of final cut) and I know windows has a lot of more options for chipmusic than mac (not only trackers, but transfer programs, etc). The simplest solution is grab a copy of parallels. Parallels used to suck a few years ago, but today it's a blast! Windows XP run smoothly, right inside the OSX.

http://www.parallels.com/

1,279

(46 replies, posted in Software & Plug-ins)

I don't see any reason they couldn't put a game boy rom version of nanoloop for 9 dollars as well.

anyway, I really don't get a kick for "It does not simulate the Game Boy's sound or other functions".

looks beautiful, congratulations! too bad I use mac, but I'll download 'em anyway and keep it stored (who knows, maybe tomorrow I'm on windows again).