Bleo also contributed a nice drum kit from the ST-01 samples, Ill add it for the final build.
97 Sep 1, 2012 1:24 pm
Re: Chipsounds 1.6 beta release (videos) (69 replies, posted in Software & Plug-ins)
98 Apr 2, 2012 8:07 pm
Re: MOS Technology VIC (vic-20) (13 replies, posted in Commodore Computers)
Very interesting info. That's very strange that the chip acts like this, because it seems to be a hardware overcomplication without a reason. Typical square implementation would not have such quirks. So, it seems the VIC chip is a good candidate to decapping.
LFSR has less states than 'long' mode of the NES, but more than 'short'. I.e. NES long sequence has 32767 bits, short has 93 bits (so it is almost tone), and VIC has 8191 bits.
The table in vice is wrong, the pattern is 65535 bits long, I included the right pattern in chipsounds
99 May 25, 2011 8:08 pm
Re: Nanoloop for iPhone on a PC? (7 replies, posted in Software & Plug-ins)
The iphone simulator in the SDK is, as it implies a "simulator" not an emulator, it runs x86 code under the iPhone SDK, not emulated armv6/armv7 binaries.
100 Jan 28, 2011 1:16 pm
Re: wtb commodore 1351 mouse (13 replies, posted in Commodore Computers)
Dont want to be the nerd spitting the obvious, but are you sure your SID's analog inputs are not blown?
Even though a digital joystick might work in a 9pin connector doesnt mean the analog part works.
CIA1 controls the Mouse buttons, but the analog X/Y (paddle/mouse) is sent to to the SID! (POTX/POTY)
101 Jan 28, 2011 1:33 am
Re: Plogue Chipsounds (28 replies, posted in Audio Production)
Thanks guys!
102 Jan 5, 2011 6:25 pm
Re: Ripping a SACD disc? (4 replies, posted in General Discussion)
Hi
Unless you have a DSD hardware stream replayer, any conversion you do will involve loss anyway. (2.8224 MHz (1 bit times 64 times 44.1 kHz).)
Imho, the DSD benefits are clearly marketting hype with regards to 24/96
103 Jan 5, 2011 6:15 pm
Re: Rob Hubbard Editor (28 replies, posted in Commodore Computers)
I left it in this way cos Crazy Comets plays ok.
Looking at my code, it seems ive translated that bit of the 6502 wrong and I've still not completely figured it out... I probably need to single step it in VICE or something like that.
I've done a SID register -> MIDI converter for chipsounds, in which i just hacked VICE to spew out the register writes with exact timing (http://ploguechipsounds.blogspot.com/20 m-all.html) Then i import it in my app and convert.
so please believe me if i say i understand the situation
Its really hard to make a converter that works for each possible case with a fixed set of rules.
Its easy to lose some data along the way. Rob's stuff is intricate.
104 Jan 5, 2011 3:07 pm
Re: Rob Hubbard Editor (28 replies, posted in Commodore Computers)
Hum
Is it me or the translation is wrong. listen to commando for the most obvious out of place spikes.
Interresting development nonetheless. I guess it depends on the SID playing core used as well.
105 Nov 9, 2010 4:35 pm
Re: 2600 game suggestions please (22 replies, posted in Atari)
Dodge 'Em (two players, single sucks)
Empire Strikes Back (repetitive but fun while you arent bored)
Adventure (a real classic)
106 Nov 5, 2010 4:58 pm
Re: Vic-20 SID emulation (6 replies, posted in Commodore Computers)
theoretically it's possible to make a 6-channel c64 player by using this (obviously 3 channels would be lower quality but still)
Someone should code a wavechannel/softsynth on $D418,
wonder why it didnt happen before. 15Khz wavetables probably doable with clever 6510/irq coding
107 Oct 21, 2010 2:14 pm
Re: Getting rid of C64 stuff (FS/FT) (21 replies, posted in Trading Post)
The MIDI interface is probably a home made version of this:
108 Oct 1, 2010 2:35 pm
Re: Trent Reznor puts some chip in his new OST (31 replies, posted in General Discussion)
Also add Thriuphm of the Nerds (http://en.wikipedia.org/wiki/Triumph_of_the_Nerds) , and "The Machine that Changed the World" (http://waxy.org/2008/06/the_machine_tha the_world/) to my list of favorite stuff to watch over and over.
109 Aug 23, 2010 7:27 pm
Re: Plogue Chipsounds (28 replies, posted in Audio Production)
Getting me extra horny tonight david... curse you!
When will we see a sampler that works and sounds like paula in chipsounds?
Ha you just have to wait.
In the mean time
1.5 is now available (including demo)
110 Aug 19, 2010 1:44 pm
Re: Plogue Chipsounds (28 replies, posted in Audio Production)
Hi
Just posted a video preview of the 1.5 update:
http://www.youtube.com/watch?v=oti8-TU7B30
This gives a glimpse of the new DMG wave channel phase tricks we added.
111 May 10, 2010 3:44 pm
Re: Tron Tribute (21 replies, posted in Releases)
Wendy actually hired an engineer to allow her to make her own sounds via some arcade board sound chip for the film!
The only mention of that that i can find is on the Wendy Carlos Keyboard interview for Tron. Any other link of interrest?
112 May 9, 2010 5:26 pm
Re: Tron Tribute (21 replies, posted in Releases)
I watched the movie again yesterday with new ears. Lots of chip bits everywhere, and even samples from the arcade of pacman.