Chandy wrote:

No worries Nex, YouTube messages are weird sometimes. You got here super quick anyway! Thanks a bunch for sharing the info.

NeX wrote:

i have a new version in the works (for a very long while now) it involves the higher quality sound processor of the early playstation motherboards, a fancy clear case and a parallel port hack which should hopefully give me full midi out of the serial port once i understand how the game works by hex editing. unfortunately there is a lot of work still to do and it has been pushed to one side lately.

Which game is the project for? Music (PAL), MTV Music Generator (NTSC) or Music 2000 (PAL)? I would think MTVMG or Music 2000 would be the best versions to work with on account of the ability to rip custom samples, which the original Music lacks (to my knowledge).

Which Playstation models have the motherboards you want? I know that the SCPH-700x models were the last ones that separated the audio DSP and the CD logic, and from the 750x models onward they were all integrated in the same chip. Or are you talking about the 100x/300x models that predated SCPH-500x run, where the RCA outs were removed and the whole motherboard was reduced in size?

Gosh I hope not. Those early model "audiophile" 100x PS1s are super overpriced these days.

If you're looking for help with the project, I posted about it on PsxDev, a forum dedicated to PS1 modding and hacking. One of the forum admins responded in the topic and seemed eager to explore the project further. If you don't already have an account on the site you should definitely ask him for some help. He's done a lot of projects involving serial I/O on the PS1 and could probably shoulder some of the burden. I don't know near enough to contribute much myself, but at the very least I can get you guys in touch.



at the moment the project is focused at Music, PAL version. i have music 2000, and it should in theory be equal amount of effort to build support for both of them. either it will work or it wont but i need to find time to do it.

unfortunately yes for audio quality reasons i am using the SCPH-1002 board, i have two i think so i might have a spare. but not only that it needs to have a parallel port if my idea has any chance of working.

yep, the PsxDev is an incredible resource, so much more info than there is for things like gameboys. here is my only post on there: http://www.psxdev.net/forum/viewtopic.p … 5972#p5972

working together would be great!, i have just moved house so everything is in boxes but i remember putting all the playstation stuff into one box, so if i find that i guess there is no reason why i can't start the project again

that would be my project in the youtube video. sorry if i haven't replied to any messages via youtube but i had no idea that people even found those videos anymore i haven't had any email notifications or anything.

that project was in my early years before i knew anything about electronics. it was a super lame hack in which i used an optical sensor directly on a small secondary LCD screen that read the BPM light in the program. problem is (which is why i stopped the project) after the first play the BPM light flashes at whatever point it was at from the last play meaning that it is only in sync on the first play, unless you stop the music exactly on beat.

i have a new version in the works (for a very long while now) it involves the higher quality sound processor of the early playstation motherboards, a fancy clear case and a parallel port hack which should hopefully give me full midi out of the serial port once i understand how the game works by hex editing. unfortunately there is a lot of work still to do and it has been pushed to one side lately.

this is a really great kit, it makes it very easy to do a half clock mod and comes with a half clock crystal which can sometimes be hard to find. for those who struggle a little with the tiny parts in a gameboy, this makes soldering a lot easier

check the gameboy itself, if there is a loose bit of metal or solder shorting the pins in the link port then it can lock the arduinoboy.

5

(3 replies, posted in Nintendo Handhelds)

the SGB is identical so it has full sound support. check your solder connections, one thing i always had to redo when swapping CPUs was the link port, those pins always needed a second run with the soldering iron.

otherwise check your front board does actually work, the wires to the speaker are very bad

InactiveX wrote:
NeX wrote:

but eventually there will be no gameboys left. i know there are millions of them out there at the moment but i just don't like the human attitude that we should simply consume things and worry about running out later. as soon as the pocket backlight mod was published i noticed more and more gameboy pockets coming up on ebay with broken screens, people thought it would be as easy as doing a DMG.

This is why i wanted to design a direct replacement board that didn't need DMG or Pocket parts to work. it would be great to be able to produce lots of parts for the DMG without having to cannibalize old ones that way people could always put their DMGs back the way they were.

You could say that it's a case of humans consuming things willy-nilly, but also look at it as breathing new life into stuff so it gets used again. Nintendo made 120 million Game Boys, so I don't think there are enough potential chip musicians or retro gaming fans to cause any fear of shortage. I won't be concerned about us ever running out, and FWIW I'm a greenie who doesn't like to waste things ever.

And don't forget that manufacturing new parts has its own cost (I'm not talking money here).

Your work looks great! Nice one.

you make a fair point, and to be honest i am not really worried about gameboys becoming extinct, there are a lot of them and they are not so commonly dealt with these days, is just more the attitude that for the sake of slightly higher contrast, tearing apart a bunch of gameboys seems wasteful if it can be done with non original parts.

and you are right manufacturing has its costs too, but then that is a whole other subject, but i get your point.

thanks for the complement smile i want to get back into being an active member on the forums and put up all the mods i have been doing, just gotta find the time for it.

GoingHam wrote:
NeX wrote:

there is an infinite supply of gameboys and smashing up a few pockets can't hurt.

Fixed: As time goes on, there is an ever growing supply of broken gameboys and salvaging parts from broken gameboys to make fully functional devices can't hurt.

NeX wrote:

if i can source parts like the ZIF connector for the pocket screen, DMG ribbon cable and the LCD voltage regulator.

ebay + search term "Gameboy broken"

As for the ZIF connector

NeX wrote:

i have a small pile of pockets that are useless

NeX wrote:

you wouldn't like the idea of some kid doing brain surgery based on a tutorial on the internet?!

No, but I'd rather have him do it, then someone who didn't look at a tutorial big_smile

but eventually there will be no gameboys left. i know there are millions of them out there at the moment but i just don't like the human attitude that we should simply consume things and worry about running out later. as soon as the pocket backlight mod was published i noticed more and more gameboy pockets coming up on ebay with broken screens, people thought it would be as easy as doing a DMG.

This is why i wanted to design a direct replacement board that didn't need DMG or Pocket parts to work. it would be great to be able to produce lots of parts for the DMG without having to cannibalize old ones that way people could always put their DMGs back the way they were.

well the idea was to develop a board, and then populate it with components on request. so if someone wants an RGB controller, it can be added, but the board would be generic for everyone. the main difference is that it would take longer to design than just a direct replacement board. it would also be very possible to offer it as a kit, people could populate the board with what ever they wanted, and still get the satisfaction of doing a modification without risking their gameboys.

i would always encourage people to try modding, if anyone thinks they can do this mod then they really should, it is a huge difference, especially when using a bivert mod and an RGB backlight. the blue in the backlights doesn't work well on the DMG screens but it is perfect on the pocket ones.

but as an example, i have a small pile of pockets that are useless because of failed backlighting attempts before i got the hang of it. though i did choose pocket gameboys with damaged cases and broken boards, but still i imagine that many people out there assume there is an infinite supply of gameboys and smashing up a few pockets can't hurt.

certainly the info for all kinds of mods has been around for a long time (just take a look at Jeff Frohwein's technical data!) and its great that that info is out, but things like datasheets and serial numbers are still gibberish to people who don't understand electronics, and that has blocked people from attempting mods before they know more, which i think is a good thing. people shouldn't be spoon fed tutorials, they should learn step by step so they know what to do if something goes wrong. you wouldn't like the idea of some kid doing brain surgery based on a tutorial on the internet?!

but if people just want a replacement front board that lets them plug in a pocket screen, i could possibly have that done by the new year depending on if i can source parts like the ZIF connector for the pocket screen, DMG ribbon cable and the LCD voltage regulator.

hi guys,

i haven't been on here in ages, had loads of other things going on.

i just wanted to explain why i didn't post the info on this mod,

firstly all my info was in scraps on the desk, i didn't get round to doing a proper write up.
secondly anyone who has done this or attempted this will know it is a fiddly job, i have been emailed by lots of enthusiastic modders who have attempted things way beyond their limits and destroyed gameboys in the process. my aim was to prevent damage to DMG and pocket gameboys.

its not possible to even begin to do this mod without first removing the DMG screen, this is a one way move. then the pocket screen must be soldered to the board or the connector from the gameboy pocket. this will most likely make the pocket useless as well. if after that it does not work, or the screen is damaged, for example during backlighting, then the modder will end up with two broken gameboys.

my aim was to produce a replacement front PCB that would allow a pocket screen to be attached without destroying any gameboys. the front panel was also going to include extra parts such as an arduino based RGB controller, on board arduinoboy, mounting points for extra crystals, a pitch bend, battery level monitor and a few other ideas. this idea would be finalized with a replacement back board as well, possibly including a lithium battery pack controller to bring the gameboy up to modern portable standards.

this hasn't happened yet because i am still learning Eagle, the program used for making PCBs. i have sent my first PCB to the printer to see if i have a grasp of the program.

if people REALLY must have this information then i can make it public, not that that matters now, but i hope that people will understand that this mod is not like a pro sound or an underclock, it can very easily leave you without a working gameboy.

herr_prof wrote:
NeX wrote:

also unlike normal arduinoboys, the midi gameboys can be linked to other gameboys using a normal link cable giving you as many midi gameboys as you like (with some modification to the link cable)

Would it be possible to send link cable serial over something like a stereo minijack? Then you could stick the aboy in a seperate box and you can have all the relevant cables coming out the bottom of the box very ergonomically. and the midi box can be with the other midigear. The price doesnt bother me, but the updatability and ergonomics of the mod give me pause.

not quite sure what you mean? do you mean an external arduinoboy that had options to daisy chain to other gameboys? because that would be possible with an adapter too, for the existing arduinoboys i do.

the reason i thought i would make an adapter cable to update the firmware on the arduino via midi is because there is no need to have extra connectors for the FTDI when the most important pins already have connectors on them, but i will have to see if it works first,


but with custom mods anything is possible, the arduinoboy could be a clip on thing, on the bottom of the gameboy, or it could be a tiny chip in the gameboy, for example i built a gameboy colour with full midi and just adapter cables instead of midi sockets.


thanks for the kind word guys, i much prefer the idea that chipmusic in general is a community with everyone respecting each other

herr_prof wrote:

Do the midiboys have the ftdi pin so you can update/modify the code?

sorry no its not, unfortunately due to the location of the arduino (behind the motherboard) it is very difficult to get the pins out, also for some reason the smaller 6 pin opto isolator drags down the receive pin, so the opto has to be disconnected before the arduino sees any data,

i have built arduinoboys before that have a switch and access to the FTDI pins, but its just too complex in the midi gameboys. instead i am trying to work out a way of using the actual midi ports and build a simple converter from FTDI to midi, but it would still mean there was no reset line available so the gameboy would have to be switched on just as the IDE uploads the code. not impossible just inconvenient.


as for the gameboys themselves, i am glad people realise they are a lot of work, if you took someone like a car mechanic who charges maybe $50 an hour, these things would cost millions, also shipping is free world wide, and also because they are produced in Sweden, things like buying arduinos from outside the country costs 45% import tax, which really pushes cost up. there is nothing cheap in Sweden at all, with it having nearly the highest tax in the world. prices would be cheaper if i lived in the US. but as a side note i have sold maybe 3 gameboys with full RGB lighting for $600, so some people do have the money, but i respect that the chiptune scene is not a well funded one.

Also don't forget these are fully kitted out midiboys, they come with:
backlight
bivert
switchable pitchbend
full in and out midi
flush mount pro sound
colour coded buttons, including power switch and link port
all have their battery covers
some have new screen lenses
some have lights inside or battery lights etc

also unlike normal arduinoboys, the midi gameboys can be linked to other gameboys using a normal link cable giving you as many midi gameboys as you like (with some modification to the link cable)

so these were a lot of work. i am going to try and build some budget midi gameboys which will be significantly cheaper, as well as some more basic gameboys in general, also some add ons like my GBLFO, if anyone has seen that, and other few things when i get the time.

if anyone is waiting on stuff (i know a few people have bought stuff already) i will get it posted asap, i will send emails when its been sent, just its totally crazy right now, just got back from a long holiday, also proposed to my GF so now i have a nightmare of "family" moments to deal with lol

sorry about the prices guys, i wish it was more obvious how hard i worked on these things. they do come with lots of little bits like biverted screen and pitchbend etc, but i will make some budget midiboys and hopefully they will be within people's price range.

i am basically spending every spare second i have between work and sleeping, building these things, its kinda gone from a fun hobby to being forced to make them because no one else does.

14

(90 replies, posted in Nintendo Handhelds)

as i have got older, i have noticed more and more how ready people are these days to slate a project, its very easy to pick holes in other people's work especially with the internet opening ideas up to the whole world.

but i don't see many people actually starting new things, in fact i think there are less people starting new projects because they are afraid of what people will say. I don't bother to make my projects public anymore because of how people react, especially people who couldn't even begin to understand how it all works.

with china undercutting labor costs, people assume that labor is free, they calculate the cost of parts it takes to make something and disregard the R and D costs, and assembly costs, and the intellectual value of the original idea. That kind of thinking leads to companies producing quantity not quality. everywhere you look there is cheap crap for sale, and as soon as something well built comes along people complain about its price.

15

(150 replies, posted in Trading Post)

well of course i can't prevent anyone from working it out themselves, Ian worked out the pinout from photos of my work, i don't know where that works out as intellectual property, they were my images and information was extracted from them, which i don't mind either, i wouldn't have posted them if i didn't want that happening, but i wanted to evolve the idea first before i made the pinouts public and because Ian worked out the pinouts by starting with my photos, he was kind enough to keep them private too until i am ready.

really the main reason i don't want them public is not because i am selfish, or want to stop anyone from selling something that i "pioneered" but because i feel many people will give this a try and end up destroying gameboys. i have bought lots of cheap pocket gameboys on ebay with broken screens where someone has tried to backlight them. since Bibin came up with the backlight for the pocket gameboy idea, many pockets have died, i don't want that to happen to more gameboys, which is why i want to come up with a plug and play solution and then the pinouts can just be for reference or experienced modders.

Apeshit wrote:
NeX wrote:

thanks guys, i only asked that the wiring which took me a very long time to work out was kept private for a little while so i can work on some new ideas, this mod isn't THAT simple as a quick test with a multimeter, i am a little disappointed, as i have always respected you guys and the work you do and i have always forwarded US customers on to you,

Don't get me wrong, I wasn't intending to belittle the work involved in the mod- you know I like your work and contributions to the community. This just isn't the type of mod that should be monopolized.  There's a huge distinction in my mind between intellectual property and figuring out a pinout to something.

16

(150 replies, posted in Trading Post)

PM 12ianma he will sort it out for you,

i wasn't planning to keep the details private for ever, just until i had built a few designs that will benefit everyone, i wanted to make replacement front boards for the DMG with a pocket screen socket, so it would all be plug and play. i am just a bit busy at the moment to get the eagle files finished, but after that i was going to release all my notes and details i have on the gameboys,