I haven't heard of any dmgs or cartridges having anything to do with keyboard errors, and the latest versions of lsdj work (more or less) for me and everyone I've heard from; so it's probably hardware. Maybe try to stop powering the keyboard from a 9v battery and see if that helps?

You can always cannibalize another link cable to add the missing power pin to your cable; or add a ps/2 port to your dmg and plug in an unmodified keyboard. Hope you can get this sorted out!

If you're playing an instrument with an envelope of X8 or higher, it will always drone on until stopped with a kill command, or another note gets played. Since you switched channels, nothing killed that note, which is why it drones. So, if you want to avoid that, don't play rising/steady envelopes with your keyboard, don't switch channels, or set up a quick table with a K (or an EX7 so the release isn't immediate) that you can quickly trigger from the spacebar.

Other than that, well, I have a thread about this here which you might want to read, but my suggestion would be to stick with 4.7 and up, and restart after loading every song. It usually will not crash on me after doing that, unless I load a new song.

I REALLY like the composition on this, and the use of rising envelopes! I'd say the kick you're using in the opening lasts a bit too long, I'd make it more subtle by cutting it off a few clicks earlier. I'm not that educated on theory, but the structure sounds pretty tight to my ears.

Regarding the kits, it's really easy to do them yourself, I have some pokemon kits (Diglett, Crobat, and Ludicolo), among other samples, that I've made myself. Here's a tutorial.

And here are some of the kits I've made.

36

(4 replies, posted in Trading Post)

How exactly is the psp modded? Care to show pics?

37

(33 replies, posted in General Discussion)

chunter wrote:
SketchMan3 wrote:

There's another thread about this where people go on and on about their musical experience or lack thereof somewheres on here...

I thought so too but I think it might be about "what nonchip stuff do you do..."

http://chipmusic.org/forums/topic/6059/ … xperience/

Oh it does. It's kind of finnicky though, the first thing that loads is a white screen,I thought the same thing. Try clicking around, scrolling, refreshing, rinse and repeat... It worked for me on the second or third try.

http://createdigitalmusic.com/2015/01/h … ounds-work

These seem really powerful for the price, and oh-so quirky! I think I'm getting the rythm. Wonder how easy it'll be to get the syncing to work with the korg volcas...

When this album originally came out, I was really inspired to do more sample manipulation stuff on lsdj. I downloaded the save and writeup and immediately started playing. I ended up with this:
http://chipmusic.org/xuriik/music/calci … neal-gland

I thought I'd try getting this in tune this time, and figured I'd try using the monowave for single waveform synthesis... But TSP commands don't work on kits! So I was stuck using pitch bends creatively to hold more or less steady tones. It can get tedious and wasn't really working for me, but I still think the capability of having different timbres on a single kit is pretty neat. I experimented with this briefly, here (a sav, a kit, and an mp3; note that the kit is assigned to slot 36, or $24).

In that sav, each instrument from 01 to 20 is just the same monowave kit, with a length of 5, set to different offsets, increasing by 5 and then by 11 with each instrument. I don't really know how these offset values work, so I probably didn't cut up each waveform properly. I'd assume the sample is divided into FF equal parts, which means you pretty much have to wing it?

And the mp3 is me cycling through those instruments in live mode, playing the loop that's programmed in the sav.

Very interested. You should talk to nitro and work out LittleFM compatibility, make it all just one big ips patch, or at least make sure the two patches don't conflict. It already supports sending save data through link cable so it shouldn't be too hard!

BennVenn wrote:

Would a USB drive style dongle...

YES, YES, YES. I just found a cheap Mega Memory Card on ebay and got it for than purpose, but I've heard those are dodgy and often fail. They probably can't fit 2M of data on them, either. And they're hard to find for under 25$. So that would be very handy.

I'd have to ask about speed, though. Can't imagine the link port to be too fast at transferring files that big.

I take it that it works usng with a cable like this one?

That sounds cool though. Much better than lugging around a laptop when you can have a phone flashing your savs; it also doubles as a handheld emulator in a pinch! Man I miss having an android phone.

So while listening to the excellent Chipspeech Automate Songs .01, I was reminded of the only speech synthesis I've ever been really, really hyped about integrating into song: Animal Crossing's "animalese" (NOT the KK Slider synth, I'm sure that one exists out there somewhere).

So, the creator of this video already has a working synth that produces these sounds, but you can't control the pitch or speed, making it decidedly non-musical. I mean, you could alter the .wavs in your daw of choice, but it clearly wouldn't be as smooth as what we get from chipspeech. Have any of you ever attempted this?

Ok, according to my understanding, one .sav, as long as the sram on the cart is 128K, can fit around 16-18 average songs.

Derp is best because littleFM can pull some sram trickery and compress multiple .savs onto a single cart. Your memory would basically be infinite, but I'd still recommend frequent backups, so if you don't need more than 20 songs on the cart at any one time, you could save some cash and get a bennvenn or a USB64M.

BennVenn(64) used to only support 4 32K .savs for LSDJ, which meant one song per save, which meant 4 songs total. But it recently got updated and now uses the entire 128K instead of splitting it up into chunks, so that means you've got the normal 16-18 song limit on one of those for half the price of a derp.

USB64M has the same 128K, and the same 18-or-so song limit as the bennvenn. There's two "pages", but that's just how the multirom works, the ROM memory and the SRAM memory are completely separate and shouldn't be mixed up. So, with USB64M, you can put one rom on page 1, and the rest (saveless games/programs) on page 2.

You can put multiple roms on bennvenn, too, but I don't know if it supports multirom out of the box, or if you have to manually patch all of your roms into one big rom file, or how the sram fragmentation works, or what. It's a relatively new cartridge, and I don't own one (yet).

Feel free to point out any misconceptions I may have, or add to this body of information. I think we need more info about all of the available cartridges in a centralized post somewhere. There's also the GB_everdrive(how do it's savs work?), the kk_gb_8m, and some SD card carts floating around/in development; and I'd love to know more.

HOLY SHIT THANK YOU SO MUCH! Thank you for being such a friend to the community, thank you for giving us this opportunity, I can only wish you the best. I am SO STOKED for that keyboard! big_smile

Yeah, when you brought up the versions I figured I should update, and that seems to have fixed it. Thanks for the ROM and the support!

If I may add to comments I've already seen about this, I do think that the addition of two functions, one to hold the audio/visuals in place, similar to shitwave; and one to control the speed of the changes; this would become a great tool/toy to play with live.

My about window just says 1.4, so it looks like no.

Also, sent it.