113

(1 replies, posted in Nintendo Handhelds)

I have Bittboy, emulation is good but i am not using it, i also tried LSDj on my phone Motorola G7 Plus and on iPad (common emulators), i can work almost as fast as on real DMG. But now i dont use LSDj so much, i am waiting for release of new tracker by autors of Sid tracker 64 on iPad, it looks like Gameboy tracker.

114

(438 replies, posted in Commodore Computers)

I did some live experiments with defMON, i love it smile
https://www.youtube.com/watch?v=cbNi_wjwbnI

115

(19 replies, posted in Trading Post)

I also wanted C64 MIDI interface, Cynthcart or Ultimate II+ developers should have included it on one cartridge, because i don't like to plug cartridge into another cartridge. Now i run on real C64 only defMON and on my Lenovo notebook i run emulator Vice x64 with Cynthcart 2.0 MIDI version and plugged MIDI keyboard to realtime playing, it works.

116

(2 replies, posted in General Discussion)

Sounds like Gojira L'enfant sauvage to me

117

(0 replies, posted in Releases)

https://martindemsky.bandcamp.com

Here is my new modern chiptune album smile

https://ubiktune.bandcamp.com/album/equilibrium

here is whole album, is cool

119

(2 replies, posted in Sega)

Hey, this album is really great, congrats!

120

(1,620 replies, posted in General Discussion)


Aha, for example our team Cypronia back in time started that realtime strategy Command & Destroy on GBA, but was finished later as DS title, in the beginning coder asked me to compose ordinary 4-channel mods (respectively converted to s3m). If you read that northern sounds article, then you will know that Factor 5 company released MusyX editor (i know from Factor 5 Chris Huelsbeck, they also released some tool for Sega Genesis, afaik it was also on Chris' music CD Sound Factory on 1st data track.

According to that CPU power, GBA have classic Sharp Z80-clone for compatibility with DMG-01, and RISC CPU arm7tdmi, in the past i was familiar with Z80 assembler (learned that in 4 years at high school) and with little stuff like coding diskmags on Amiga (MC 68000), so i also looked at arm7tdmi, but this is another league, so good luck with risc asm.

But GBA sounds classic, i remember game Breath of Fire, this sounds like General MIDI songs, so maybe in BIOS is some midi implementation and little set of samples (of those 128 gm instruments and one drumkit).

122

(14 replies, posted in General Discussion)

https://www.youtube.com/watch?v=GMAIhKFtcQo

i finally finished that C64 tune, and we are going to beeeer smile

http://belogic.com/gba/
http://www.northernsounds.com/forum/arc … 20765.html

Here is something, btw why you are so interested in GBA? I have my GBA almost 20 years (since 2001) but i don't use it at all, maybe only once i inserted LSDj cartridge to hear differences from original DMG-01.

124

(14 replies, posted in General Discussion)

https://www.youtube.com/watch?v=tC9poyVFqgQ

here is my latest chiptune (fm synthesis in Deflemask), in last year i produced around 20 tunes, but i really like now NanoStudio 2, so almost all tracks on my youtube channel is from this sequencer. If you like to browse in my channel, you can enjoy one entitled Good night, i got good responses on Facebook's NanoStudio group.

125

(11 replies, posted in Commodore Computers)

https://www.youtube.com/watch?v=ZP2HXB5aNJ8

I very like this chiptune from Uridium 2 game on Amiga, and i am wondering how was made. I know that Amiga have only PCM sample playback, but some editors (including synthsounds in OctaMED) offer some sort of probably one-cycle waveforms as digital oscillators and afaik Jason Page used his own editor (custom JP music format), but probably is it not available for public.

Welcome here Garcia, i can help you in specific questions, if you have musical theory knowledge then you will learn all those things quickly from endless web tutorials or youtube videos.

According to that picture, i see you are starting in Deflemask, this is good starting point, make some patterns, keep it playing and modify parameters of instruments, you will hear what is going on, generally in fm synthesis is all about carriers and modulator, higher TL (total level) or MULTI, is harder modulation (more noisy sound). Also in Deflemask is a lot of presets so you will learn what setting is good for example for bassdrum, second most important thing in chiptune is also arpeggio (quickly played chords) because it occupy only one channel (e.g. 037 minor chord, 047 major, you can count it easily looking at keyboard from base note).

Cheers!

P.S.: Here is quick tutorial, it takes probably 5 minutes to read
https://ozzed.net/how-to-make-8-bit-mus … troduction

127

(14 replies, posted in Software & Plug-ins)

Vivid: yes i know this what you wrote, but i have huge library of 8-bit samples in iff/8svx format from my Amiga days, i think it can be supported loading of samples from Dropbox, iFiles or from native iPadOS file browser, i am not interested in importing samples from that modern synths on iPad. So i have to convert my samples into 16-bit stereo wav files, i will try it in batch processing in SoundForge, but after loading to Vivid tracker it will be again 8-bit mono? Weird.

128

(14 replies, posted in Software & Plug-ins)

ProTracker and FastTracker II clones are here: https://16-bits.org

I use sometimes that ProTracker, it works exactly as on Amiga, because on iPad that mod tracker Vivid Tracker can't load samples, can be loaded only from premade mod files, so i sometimes prepare these "samples in mod" in that ProTracker.

And that OpenMPT is really good tracker, afaik even veterans like Skaven/Future Crew use it.