Yeah, it's pretty dry: http://pouet.net/prodlist.php?platform%
amp;order=
I think part of the reason is that it's time-consuming to access the video RAM, so it's difficult to do generative graphical effects. That's why you're seeing a recurring theme starfields and macro-pixels. Timing raster effects is also difficult because there's no raster (per-line) interrupt, so you have to either busy-wait or abuse the DMC (sample playback) interrupt which iirc is not accurate enough to hit every line perfectly. Apart from that, the C64's video hardware is more interestnig for demo effects and it was already out before the NES. It might also be that people didn't feel like bothering with the NES back in the '80s/'90s because of the copy protection, and because NES was seen as simply a game console and not a computer.
753 Jul 9, 2013 9:50 am
Re: The NES Demoscene (21 replies, posted in Nintendo Consoles)
754 Jul 8, 2013 9:04 pm
Re: Gameboy dev kit? (106 replies, posted in Nintendo Handhelds)
Unless by fake you mean not official nintendo gear.
Yeah, just to clarify, I have no problem with him selling whatever hastily glued together turds he can make for whatever ridiculous prices he may come up with. The issue with this one is that he seem to be insinuating in vague terms, that this is something that it isn't, maybe hoping to hype up the price. And also a couple of things that are almost certainly lies.
"I don't know much about this, but it is fun as anything." Most likely, he built it, so he probably knows something about it.
"You can also install numerous games at once like pictured." Most likely preinstalled games
"For controls you plug in a generic SNES controller." You're plugging in his modified.SNES controller.
Oh, and he added this:
"-Due to the nature of this item I guarantee it to work but it is also being sold as is"
I wonder if he forgot "can not" in that sentence or what.
If he was more honest and straightforward about what he was selling, I would have no problem with the ad.
755 Jul 8, 2013 6:14 pm
Re: Gameboy dev kit? (106 replies, posted in Nintendo Handhelds)
There's a ton,
http://devkits.handheldmuseum.com/
Or direct links for the really lazy, to dev units, not including dev cartridges
DMG WideBoy for Famicom: http://devkits.handheldmuseum.com/GB_Wideboy.htm
GBC WideBoy for N64: http://devkits.handheldmuseum.com/GBC_Wideboy.htm
GBA WideBoy also for N64: http://devkits.handheldmuseum.com/GBA_Wideboy.htm
IS-CGB-Emulator: http://devkits.handheldmuseum.com/IS-CGB-EMU/index.htm
More IS-CGB-Emulator: http://lingjr.com/sale/sale_nin_dev_agb
mu_set.htm
GBC prototype: http://devkits.handheldmuseum.com/GBC-P
/index.htm
Explanation: WideBoy just show the image on a TV, through a NES or N64. The emulator can run either GBC or GBA software and debugging (breakpoints and single stepping presumably). The GBC prototype was a preproduction unit to show and test the features of the GBC.
Edit: And of course the DemoVision, basically a two player link WideBoy: http://www.chrismcovell.com/demovision.html
756 Jul 8, 2013 1:47 pm
Re: Gameboy dev kit? (106 replies, posted in Nintendo Handhelds)
After a bit of investigate work by yours truly, I can only say don't buy.
757 Jul 7, 2013 4:23 am
Re: MGB Backlight, nonfinite vs asmretro (3 replies, posted in Nintendo Handhelds)
I'd go with the ASM one.
758 Jul 6, 2013 10:47 pm
Re: Is it possible to trick DMG into thinking it has a screen? (16 replies, posted in Nintendo Handhelds)
but wait what are you gonna do when you get the back pcb working on its own
<snarky nitro mode>
You could always damage a DMG shell an make your own version of the mythical Gulf War Gameboy that plays Tetris forever, but without a display.
</snarky nitro mode>
759 Jul 6, 2013 7:42 pm
Re: Is it possible to trick DMG into thinking it has a screen? (16 replies, posted in Nintendo Handhelds)
You could wire up a single button as a start button, between pin 6 and, uhm I can't remember off the top of my head which of the connections marked "button diodes".
760 Jul 6, 2013 5:46 pm
Re: Is it possible to trick DMG into thinking it has a screen? (16 replies, posted in Nintendo Handhelds)
Yeah, the CPU doesn't know whether there's a screen attached. You won't have any direct button input however, so there's that. You could get around that with some planning. Say put LSDj in slave mode and start the playback from the other side of the link cable. Or use it for MIDI.
761 Jul 6, 2013 3:15 pm
Re: Official events, Compos, Community Building Exercises, etc? (21 replies, posted in General Discussion)
EVERYBODY knows what this shit is now.
Let's spend 10 pages discussing that what the general public knows isn't actually chipmusic.
762 Jun 25, 2013 4:55 am
Re: Audacity Chip Tutorial - Hand draw some waveforms! (9 replies, posted in Software & Plug-ins)
Why use Audacity for this? Any good tracker will offer a way to draw waveforms in the program.
Milky: Hold shift while holding the mouse button.
Renoise: Select the draw tool. Renoise will also create ask to create a new waveform if you're trying to draw on an empty one, which will be correctly tuned by default.
763 Jun 24, 2013 12:53 am
Re: music section: stuck at buffering (2 replies, posted in Bugs and Requests)
What happens if you click the download link? Do you get an error, your browser's own player, a file download?
764 Jun 23, 2013 3:38 am
Re: Any Idea How Saves Work with KiGB? (11 replies, posted in Nintendo Handhelds)
Hey, don't be a dick. Only I am allowed to be a dick.
Also, moved to the handhelds forum.
765 Jun 21, 2013 10:42 am
Re: modify a gameboy cart to use a li-po instead of battery (49 replies, posted in Nintendo Handhelds)
I started writing a long-ass post on this yesterday, which I haven't finished yet. Should I?
766 Jun 20, 2013 9:57 pm
Re: Control a gameboy with nes controller (46 replies, posted in Nintendo Handhelds)
Needs more diodes!
Refer to the schematic here, lower left corner of the first schematic. They are needed to guarantee that the 6-wire layout works properly. It may not be obvious when using LSDj, but as soon as you do certain 3 button combos, the DMG will detect a 4th ghost button. Consider what happens when you press say A, right and down, when the diodes are not in place. Effectively, P13 and P15 are shorted as well, and a non-existent start button press will register.
For testing this, I recommend this thing that I made which will indicate all pressed button on the screen.
767 Jun 20, 2013 12:26 pm
Re: Problems using lsdpatcher since this week (2 replies, posted in Nintendo Handhelds)
Could you please try running this? It's a program for patching LSDj with LittleFM, so it won't help you in that regard, but it's also written in Java, and I want to know if it also breaks on your computer.
768 Jun 19, 2013 11:16 pm
Re: where to find cr1616 sleeves? (7 replies, posted in Tutorials, Mods & How-To's)
Well, it has to fit in the space. CRxxyy denotes the size of the battery, where xx is the diameter and y.y is the height, in those pesky metric units. So for example a cr2032 is 20 mm in diameter and 3.2 mm tall. For the metroid cart, this should just work right away. Of coure, you need to respect the polarity, however.
For the bleepbloop cart things get a little bit trickier, since it was not designed to use a CR2032 battery. You might even need a smaller size, say a CR1632. You'll want to solder one of the sides to a pad for mechanical robustness. For this, you'll probably want to connect the + tab to the bottommost terminal. However, only the top terminal (of the two soldered to the holder) is actually connected electrically to the rest of the circuit on bleepbloops. The other one is just an island pad. So you'd need to make a connection between the two pads using a thin wire. And you'd also need to connect the negative terminal of the battery to any ground point on the board using a jumper wire. For example the on in the microcontroller programming port. You also need to put some form of isolation around or under the battery to stop it form shorting to other things on the board. Heatshrink is not recommended, as the battery is sensitive to heat. Or at least be careful if you use it. PHEW.