1,169

(29 replies, posted in Nintendo Handhelds)

Drop 1410, that's the right unit. However, the red text says the product was discontinued in 2005 because of problems with the production.

1,170

(29 replies, posted in Nintendo Handhelds)

Drop 1410, in short none of what you've mentioned will work. A bleepbloop programmer can never flash this cartridge, unless it gets a whole new firmware. Those lpt adapters also don't work at all with LPT port GB flashers.
Well, the one thing you mentioned that will work is getting an old PC. Or finding the hardware that the Flash Manager software was designed for, (which is USB if I understand things correctly) but I suppose it's pretty rare these days.

1,171

(29 replies, posted in Nintendo Handhelds)

Bit Shifter wrote:

I was able to use either a Bung XChanger or a Flash Linker to read & write data to these cartridges using a Windows utility called FlashManager (I think that's what it was called, it's been a while). I don't know the specifics but I know there was something different about the way these carts handled RAM (may have simply been capacity, I can't remember) that made it a risky affair when using LSDJ. I believe Johan however later optimized LSDJ to make it compatible with these cartridges.

They supposedly only have 64 kB of SRAM. If you would save songs beyond that, the open song would be overwritten.
However, this is strange, because both the cartridge you sent me (thanks) and the one that there's an image of have 128 kB SRAM chips. So either there are different versions of it, or you need a special way of accessing the memory in order to access the full 128 kB.

However, I may have a clue about how to flash it. I'll do experiments. However, if successful, the question is how to make this available to the public. The common flasher hardware available today (except maybe old LPT port hardware) doesn't give you direct access to the cartridge. There's always my cartridge swap method, but...

1,172

(29 replies, posted in Nintendo Handhelds)

It is not supported by the GBC flasher program and it's not using the VIN pin for progrmamming. (That pin is in fact not even connected anywhere. If only things were that easy...

1,173

(7 replies, posted in Bugs and Requests)

There was a bug in the code. Try now.
(Nothing beats accidentally making Akira rage a little.)

Tor was used a lot for trolling and apparently only a few or no real users used it. Shapes, looking at your IP stats was interesting. I don't suppose you know anything about who has been trolling the site?

1,175

(53 replies, posted in Nintendo Handhelds)

Saskrotch wrote:

wait isn't this just a clear DMG with a green back light or am i missing something

It's a clear DMG with a green backlight, sitting on a black and white concrete floor, contemplating the suffering in its electronic experience.

Also, closed.

Just draw a triangle in the waveform editor, and set the instrument type to manual so it doesn't autmatically advance through the other frames.

1,177

(7 replies, posted in Nintendo Handhelds)

ant1 wrote:

i was going to send it to nitro2k01 to have it reverse engineered but i forgot to check my email or something i guess

Were you? Well, yes please. That might be interesting.

They'll probably go down in price when he starts to mass produce them. Consider that he wants to recoup the costs of development time, materials for the first batch and still have some money over for producing the next batch.

egr wrote:

Does LittleFM work on these, I forgot?

Yeah. I haven't published that version yet, but it's working.

From my somewhat scientific, but note yet entirely conclusive research, 640*360 is good for 1:1 pixel graphics.

1,182

(3 replies, posted in Bugs and Requests)

Screenshot?

1,183

(30 replies, posted in Software & Plug-ins)

Grymmtymm, quick lesson:
Right click the window to load a ROM or access settings. (You may want to change the keyboard configuration.) The ROM you load will be the equivalent of a cartridge and BGB the equivalent of a Gameboy. If your ROM file is called lsdj.gb, a file called lsdj.sav will be created which contains your song data. You can create a second "cartridge" by copying lsdj.gb to a new file, say lsdj2.gb, which will then get a sav file called lsdj2.sav and so on. The data will be saved automatically just like on a real cartridge. In case you haven't noticed it, LSDj also has a file manager for saving multiple songs on one cartridge.

chunter wrote:

For me, it was simply that I didn't have C64/Amiga gear in the 90s. I was given a synth for my birthday, a drum machine, and a PC, so those were my instruments...

I think you missed the discussion. This time it wasn't the oh-so-popular "how did you start composing chip" but "why does European game music seem to favor chip arpeggios".