Drop 1410, that's the right unit. However, the red text says the product was discontinued in 2005 because of problems with the production.
1,169 Aug 18, 2012 3:46 pm
Re: Official Nintendo Power cartridge (29 replies, posted in Nintendo Handhelds)
1,170 Aug 18, 2012 3:15 pm
Re: Official Nintendo Power cartridge (29 replies, posted in Nintendo Handhelds)
Drop 1410, in short none of what you've mentioned will work. A bleepbloop programmer can never flash this cartridge, unless it gets a whole new firmware. Those lpt adapters also don't work at all with LPT port GB flashers.
Well, the one thing you mentioned that will work is getting an old PC. Or finding the hardware that the Flash Manager software was designed for, (which is USB if I understand things correctly) but I suppose it's pretty rare these days.
1,171 Aug 17, 2012 7:08 am
Re: Official Nintendo Power cartridge (29 replies, posted in Nintendo Handhelds)
I was able to use either a Bung XChanger or a Flash Linker to read & write data to these cartridges using a Windows utility called FlashManager (I think that's what it was called, it's been a while). I don't know the specifics but I know there was something different about the way these carts handled RAM (may have simply been capacity, I can't remember) that made it a risky affair when using LSDJ. I believe Johan however later optimized LSDJ to make it compatible with these cartridges.
They supposedly only have 64 kB of SRAM. If you would save songs beyond that, the open song would be overwritten.
However, this is strange, because both the cartridge you sent me (thanks) and the one that there's an image of have 128 kB SRAM chips. So either there are different versions of it, or you need a special way of accessing the memory in order to access the full 128 kB.
However, I may have a clue about how to flash it. I'll do experiments. However, if successful, the question is how to make this available to the public. The common flasher hardware available today (except maybe old LPT port hardware) doesn't give you direct access to the cartridge. There's always my cartridge swap method, but...
1,172 Aug 16, 2012 10:27 pm
Re: Official Nintendo Power cartridge (29 replies, posted in Nintendo Handhelds)
It is not supported by the GBC flasher program and it's not using the VIN pin for progrmamming. (That pin is in fact not even connected anywhere. If only things were that easy...
1,173 Aug 16, 2012 5:33 pm
Re: New users cap: faulty (7 replies, posted in Bugs and Requests)
There was a bug in the code. Try now.
(Nothing beats accidentally making Akira rage a little.)
1,174 Aug 13, 2012 6:10 pm
Re: Why is proxy browsing blocked on this site now? (12 replies, posted in General Discussion)
1,175 Aug 12, 2012 6:43 am
Re: Whose Game Boy is this? (53 replies, posted in Nintendo Handhelds)
wait isn't this just a clear DMG with a green back light or am i missing something
It's a clear DMG with a green backlight, sitting on a black and white concrete floor, contemplating the suffering in its electronic experience.
Also, closed.
1,176 Aug 11, 2012 12:09 am
Re: My little project; Sibelius-type program for Gameboy. (33 replies, posted in General Discussion)
Just draw a triangle in the waveform editor, and set the instrument type to manual so it doesn't autmatically advance through the other frames.
1,177 Aug 10, 2012 1:30 am
Re: Game Downloader for GameBoy Color (7 replies, posted in Nintendo Handhelds)
i was going to send it to nitro2k01 to have it reverse engineered but i forgot to check my email or something i guess
Were you? Well, yes please. That might be interesting.
1,178 Aug 9, 2012 10:03 pm
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
1,179 Aug 9, 2012 8:29 am
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
They'll probably go down in price when he starts to mass produce them. Consider that he wants to recoup the costs of development time, materials for the first batch and still have some money over for producing the next batch.
1,180 Aug 9, 2012 3:41 am
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
Does LittleFM work on these, I forgot?
Yeah. I haven't published that version yet, but it's working.
1,181 Aug 8, 2012 6:43 pm
Re: Pixel perfect youtube/vimeo/whatever video dimensions (5 replies, posted in General Discussion)
From my somewhat scientific, but note yet entirely conclusive research, 640*360 is good for 1:1 pixel graphics.
1,182 Aug 4, 2012 3:57 pm
Re: "(!) NEW" messages bubble (3 replies, posted in Bugs and Requests)
Screenshot?
1,183 Aug 2, 2012 5:47 pm
Re: Slower Tempo?? (30 replies, posted in Software & Plug-ins)
Grymmtymm, quick lesson:
Right click the window to load a ROM or access settings. (You may want to change the keyboard configuration.) The ROM you load will be the equivalent of a cartridge and BGB the equivalent of a Gameboy. If your ROM file is called lsdj.gb, a file called lsdj.sav will be created which contains your song data. You can create a second "cartridge" by copying lsdj.gb to a new file, say lsdj2.gb, which will then get a sav file called lsdj2.sav and so on. The data will be saved automatically just like on a real cartridge. In case you haven't noticed it, LSDj also has a file manager for saving multiple songs on one cartridge.
1,184 Aug 1, 2012 2:35 am
Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ? (35 replies, posted in Nintendo Handhelds)
For me, it was simply that I didn't have C64/Amiga gear in the 90s. I was given a synth for my birthday, a drum machine, and a PC, so those were my instruments...
I think you missed the discussion. This time it wasn't the oh-so-popular "how did you start composing chip" but "why does European game music seem to favor chip arpeggios".