9-Heart, check out this: http://code.google.com/p/lsdmanager/
1,265 Jun 18, 2012 3:15 pm
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
1,266 Jun 18, 2012 1:08 am
Re: V/A - Handheld Heroes Volume One FINALLY OUT (75 replies, posted in Releases)
3 years spent putting a comp together and we're already bored with it.
You know, maybe this troll had a point after all...
1,267 Jun 17, 2012 8:23 pm
Re: why does nobody take the time to make music anymore? (46 replies, posted in General Discussion)
wait, there are mods here?
Yes.
1,268 Jun 17, 2012 8:12 pm
Re: why does nobody take the time to make music anymore? (46 replies, posted in General Discussion)
The troll pub closes in 30 minutes. Time to make your final orders!
1,269 Jun 17, 2012 12:35 am
Re: gameboy developers? idea/ bounty (33 replies, posted in Nintendo Handhelds)
For my own future reference...
http://blog.hooktheory.com/2012/06/06/i
/#more-121
1,270 Jun 15, 2012 11:19 pm
Re: Nanovoice Demo ROMs (16 replies, posted in Nintendo Handhelds)
Yeah, I added the old version while you looked away. ("Well, now it's there...")
Nanovoice and Nanosynth are different. Nanovoice is purely a spectral application. Nanovoice is a simple sequencer that was the embryo of Nanoloop. Edit, or I'm just talking out of my ass. At least now all the files are there.
1,271 Jun 15, 2012 3:25 pm
Re: Nanovoice Demo ROMs (16 replies, posted in Nintendo Handhelds)
Well, now it's there...
1,272 Jun 15, 2012 3:17 pm
Re: Nanovoice Demo ROMs (16 replies, posted in Nintendo Handhelds)
isnt this on the gbdev archive
Not the 2003 version, no. If you look, the second link goes to the archive, though.
1,273 Jun 14, 2012 5:26 am
Re: V/A - Handheld Heroes Volume One FINALLY OUT (75 replies, posted in Releases)
Yeah. It simply "mutes" select, so it's as if the select button doesn't exist. You can still do B+start as you discovered, and then also use B to unmute individual tracks.
1,274 Jun 14, 2012 4:08 am
Re: V/A - Handheld Heroes Volume One FINALLY OUT (75 replies, posted in Releases)
1,275 Jun 14, 2012 3:01 am
Re: V/A - Handheld Heroes Volume One FINALLY OUT (75 replies, posted in Releases)
Can you go into the phrase screens for that LSDJ ROM or is it mainly for just playback?
You can only browse the song screen because some of the artists didn't want people to see their song. Effectively, select is disabled and A has a different function. So yeah, playback. The data is stored in ROM and not RAM.
1,276 Jun 14, 2012 2:13 am
Re: V/A - Handheld Heroes Volume One FINALLY OUT (75 replies, posted in Releases)
Um, hello. (*cough*) Sorry for delaying the release. Totally my fault. Software development takes time sometimes. Buy the DVD so you get that ROM.
1,277 Jun 13, 2012 9:34 pm
Re: bleepbloop usb cart programmer driver? (7 replies, posted in Nintendo Handhelds)
http://www.reinerziegler.de/GB-Flasher/ _setup.zip
i installed this using wine. but theres a comm port error, tried all of them and no bueno
hmmm. its funny because it looks SOOO familiar to jose's hahaha
Yep, no shit... In his latest version he fakes the firmware version so it looks like the cartridge/programmer has firmware v 3.0, when in fact no such thing exists.
Anyway, you need the FTDI driver, which you can get here:
http://www.ftdichip.com/Drivers/VCP.htm
1,278 Jun 12, 2012 8:37 pm
Re: batteries won't turn on DMG after prosound (5 replies, posted in Nintendo Handhelds)
The DC power socket contains a little switch which turns bypasses the batteries when the plug is connected. If you shorted the DC plug to the batteries, the batteries would leak or explode. This switch is probably stuck or corroded internally. You could try to wiggle it a little to see if that helps. You could also bypass this switch entirely, but then you would have to make absolutely sure that you don't connect batteries and the DC jack at the same time, even when the Gameboy isn't turned on.
1,279 Jun 12, 2012 2:47 am
Re: The DMG's 5th Sound Channel? (97 replies, posted in Nintendo Handhelds)
Just a very quick status update. I realized with this chip that it doesn't actually contain an internal quartz crystal, only the capability to use an external crystal without additional circuitry. So you either need a crystal, or drive it from the Gameboy's clock. This should work fine and this is just an aside.
I finally sat down with this the other night, and it failed completely. I still have some ideas for what the problem is, from scope output just before I left the lab. (In particular the behavior of the Gameboy's /CS line as well as a peculiar behavior where the FM chip outputs data to the data bus, while other wise being read only.) I still believe I should be able to get this working with a few changes to my ugly air wire circuit.
Then there's the issue of whether to route the audio through the input, or mix it directly with the "prosund" after the CPU. The FM chip has two outputs, one for tone audio and one for drum audio. One possible configuration is drums as mono, mixed after the CPU, and the tone output connected to the audio input of the CPU, which would allow for panning of it. And I will have to investigate which voltage levels the input can accept.
So, nothing too exciting yet, just a quick status update.
1,280 Jun 11, 2012 1:16 pm
Re: DMG Display Issue (2 replies, posted in Nintendo Handhelds)
You can see how some of the lines to down on to the green flat flex board, and those are the signal lines. If you've only damaged the ones on the side, which is a test pattern, you should be fine. In this image, I've obviously damaged more than those.