9-Heart, check out this: http://code.google.com/p/lsdmanager/

1,266

(75 replies, posted in Releases)

Decktonic wrote:

3 years spent putting a comp together and we're already bored with it.

You know, maybe this troll had a point after all...

BR1GHT PR1MATE wrote:

wait, there are mods here?

Yes.

The troll pub closes in 30 minutes. Time to make your final orders!

1,269

(33 replies, posted in Nintendo Handhelds)

For my own future reference...
http://blog.hooktheory.com/2012/06/06/i … /#more-121

1,270

(16 replies, posted in Nintendo Handhelds)

Yeah, I added the old version while you looked away. ("Well, now it's there...")
Nanovoice and Nanosynth are different. Nanovoice is purely a spectral application. Nanovoice is a simple sequencer that was the embryo of Nanoloop. Edit, or I'm just talking out of my ass. At least now all the files are there.

http://gbdev.gg8.se/files/musictools/Ol … Nanosynth/

1,271

(16 replies, posted in Nintendo Handhelds)

Well, now it's there...

1,272

(16 replies, posted in Nintendo Handhelds)

Aeros wrote:

isnt this on the gbdev archive

Not the 2003 version, no. If you look, the second link goes to the archive, though.

1,273

(75 replies, posted in Releases)

Yeah. It simply "mutes" select, so it's as if the select button doesn't exist. You can still do B+start as you discovered, and then also use B to unmute individual tracks.

1,274

(75 replies, posted in Releases)

Better video:


http://www.youtube.com/watch?v=9IvyJO3BXbs

1,275

(75 replies, posted in Releases)

an0va wrote:

Can you go into the phrase screens for that LSDJ ROM or is it mainly for just playback?

You can only browse the song screen because some of the artists didn't want people to see their song. Effectively, select is disabled and A has a different function. So yeah, playback. The data is stored in ROM and not RAM.

1,276

(75 replies, posted in Releases)

Um, hello. (*cough*) Sorry for delaying the release. Totally my fault. Software development takes time sometimes. Buy the DVD so you get that ROM. smile

Alley Beach wrote:

http://www.reinerziegler.de/GB-Flasher/ … _setup.zip
i installed this using wine. but theres a comm port error, tried all of them and no bueno
hmmm. its funny because it looks SOOO familiar to jose's hahaha

Yep, no shit... In his latest version he fakes the firmware version so it looks like the cartridge/programmer has firmware v 3.0, when in fact no such thing exists.

Anyway, you need the FTDI driver, which you can get here:
http://www.ftdichip.com/Drivers/VCP.htm

The DC power socket contains a little switch which turns bypasses the batteries when the plug is connected. If you shorted the DC plug to the batteries, the batteries would leak or explode. This switch is probably stuck or corroded internally. You could try to wiggle it a little to see if that helps. You could also bypass this switch entirely, but then you would have to make absolutely sure that you don't connect batteries and the DC jack at the same time, even when the Gameboy isn't turned on.

1,279

(97 replies, posted in Nintendo Handhelds)

Just a very quick status update. I realized with this chip that it doesn't actually contain an internal quartz crystal, only the capability to use an external crystal without additional circuitry. So you either need a crystal, or drive it from the Gameboy's clock. This should work fine and this is just an aside.

I finally sat down with this the other night, and it failed completely. I still have some ideas for what the problem is, from scope output just before I left the lab. (In particular the behavior of the Gameboy's /CS line as well as a peculiar behavior where the FM chip outputs data to the data bus, while other wise being read only.) I still believe I should be able to get this working with a few changes to my ugly air wire circuit.

Then there's the issue of whether to route the audio through the input, or mix it directly with the "prosund" after the CPU. The FM chip has two outputs, one for tone audio and one for drum audio. One possible configuration is drums as mono, mixed after the CPU, and the tone output connected to the audio input of the CPU, which would allow for panning of it. And I will have to investigate which voltage levels the input can accept.

So, nothing too exciting yet, just a quick status update.

1,280

(2 replies, posted in Nintendo Handhelds)

You mean this one?

linky link

You can see how some of the lines to down on to the green flat flex board, and those are the signal lines. If you've only damaged the ones on the side, which is a test pattern, you should be fine. In this image, I've obviously damaged more than those.