Same way as you control it from a C64's 6502, you map some address space to it. A couple of problems, however. You need a +9V or +12V supply (depending on the SID chip type.) The SID chip is rather bulky and couldn't fit comfortably in either the Gameboy or a cartridge. The voltage range on this input is rather small, and the SID signal could easily get distorted.
What would be more realistic is probably to use a SN76489 or similar simple and small chip.
1,361 May 11, 2012 9:56 am
Re: The DMG's 5th Sound Channel? (97 replies, posted in Nintendo Handhelds)
1,362 May 9, 2012 11:25 am
Re: What happened to all of the 8bc projects? (45 replies, posted in Nintendo Handhelds)
Mostly vaporware as it turned out. The idea of Backwood Scotty board was sound in theory, but I'm wondering if it would be worth the effort. If you're just looking for a flash cartridge, I suggest you buy one of the existing models, or wait for derpie.
If you want to learn about this stuff, I recommend you join this e-mail list: http://groups.yahoo.com/group/GAMEBOY_Electronics/
1,363 May 8, 2012 3:34 am
Re: WTB: DMG serial ports (7 replies, posted in Trading Post)
munchluxe83, I don't know what your project consists of, but if you're planning to use a regular link cable to connect to your project, and also tap power off of the Gameboy, you need a modded cable plug to do that reliably. The cables typically do not carry the +5V pin from one end to the other. If this is the case, use half a cable for your project and connect the wires inside your box.
1,364 May 4, 2012 4:31 pm
Re: Gameboy to usb keyboard power. (7 replies, posted in Nintendo Handhelds)
yea but that isnt a usb input, is there a sheild with usb host?
Did you look at the socket in ashimoke's pic? Or click the link? "Interfacing MIDI devices with Arduino using USB Host Shield"...
1,365 Apr 30, 2012 2:42 am
Re: FS: UAD-1e Card SOLD (2 replies, posted in Trading Post)
"Nigel Multi-Effects"
YO SASKROTCH!
1,366 Apr 29, 2012 1:24 am
Re: WTB USB bleep bloop cart (28 replies, posted in Trading Post)
Boner, may I ask you what problem you're having with your EMS cartridge? Whatever it is, it's likely fixable.
1,367 Apr 27, 2012 6:14 pm
Re: Extremely long processing time? (8 replies, posted in General Discussion)
Ok. To be more precise, how severe is the physical damage?
1,368 Apr 27, 2012 5:13 pm
Re: Extremely long processing time? (8 replies, posted in General Discussion)
Unrelated question. but how did your EMS cart break?
1,369 Apr 25, 2012 7:42 pm
Re: lsdj odd time signatures/polyrhythms (89 replies, posted in Nintendo Handhelds)
Time To Get Obscure - Compilation for weird time signatures
This is a compilation frmo 2009. There's no official page for it anything like that I think. There used to be a discussion about it on some other site, but then said site accidentally the whole thing or something like that.
1,370 Apr 24, 2012 4:19 pm
Re: GBA Slideshow Builder - Need help rewriting + compiling (3 replies, posted in Nintendo Handhelds)
Are you getting any error messages when trying to compile?
1,371 Apr 24, 2012 2:25 pm
Re: GBA Slideshow Builder - Need help rewriting + compiling (3 replies, posted in Nintendo Handhelds)
// react to joypad presses
while(1)
{
waitVSync();
countdown++;
if (countdown>60){
countdown=0;
imgNew++;
}
// copy current index
imgNew = imgCurrent;
if (!(PADREG & PAD_RIGHT)) imgNew++;
if (!(PADREG & PAD_LEFT)) imgNew--;
// wrap around if neccesary
imgNew = (imgNew+imgCount) %imgCount;
// copy image
if (imgNew != imgCurrent)
{
copyImage(pScreen, imageinfo.list->start[imgNew]);
imgCurrent = imgNew;
// wait keyDelay frames
for(keyDelayCount = keyDelay; keyDelayCount > 0; keyDelayCount--)
{
// next time use shorter delay
keyDelay = KEYREPEATDELAY;
waitVSync();
// both keys are released ?
if ((PADREG & PAD_RIGHT) && (PADREG & PAD_LEFT))
{
// use initial delay
keyDelay = KEYWAITDELAY;
// break from loop
break;
}
}
countdown=0;
}
}
}
Something like this-ish maybe a little bit? Note that I've shuffled things around a bit, so copy all of the code as is.
You also need to declare the countdown variable (or technically countup) somewhere near the start of the function. This is where all the other variables are defined.
int countdown;
The time taken waited between each frame image is controlled by "if (countdown>60){". 60 here means 60 frames, which is one second.
1,372 Apr 23, 2012 1:05 pm
Re: Please make a Rico Zerone Releases section (9 replies, posted in Bugs and Requests)
I've never heard of that dub step dj band before. Are they like crystal castles?
You mean Skryllax Castlemau5?
I'll add this in 343 days, ok?
1,373 Apr 22, 2012 6:18 pm
Re: GameBoy-DMG communicates with an SD card (17 replies, posted in Nintendo Handhelds)
This is one of many things I've thought about doing (in concept) but then never actually did. For those who didn't read/understand, here are some details you may want to know about.
The modification is using input and outputs on the CPU that are normally used for reading the buttons. In other words, using this exact modification, the SD card must be connected inside the Gameboy.
The modification is using an MBC1 chip. MBC1 can normally support 32 kB of SRAM. However, the modification is using SRAM address lines from the MBC1 chip as control lines for the SD card. This limits the available SRAM size to 8 kB. Which means no LSDj for that reason.
It's using a RAM chip as a replacement for the ROM chip, which means that the program/game needs to be loaded into RAM. This would take some time, and according to that guy, it's slow for big ROMs. (And LSDj is twice the memory size he's using.) So, it would be slow, and need to be done on every startup.
This mod also requires you to explicitly save data, so without adding a battery, data would be lost unless explicitly saved.
This mod is interesting and impressive on its own merits, but changes nothing regarding the flash cart business. Wait for derpcart instead.
1,374 Apr 22, 2012 2:20 pm
Re: Wtb 75$ for bleepbloop flasher Or BB USB cart (17 replies, posted in Trading Post)
E-mailed.
1,375 Apr 22, 2012 6:12 am
Re: Wtb 75$ for bleepbloop flasher Or BB USB cart (17 replies, posted in Trading Post)
Do you have the following items?
* Another cartridge that you ARE able to flash
* Two Gameboys, of which one needs to be a GBC
* A link cable
If you do, I would like to try something with you...
1,376 Apr 21, 2012 3:37 pm
Re: Help with Gameboy Electrical Issues (8 replies, posted in Nintendo Handhelds)
The dead rows/pixels were probably broken/fragile before the mod was installed, and then finally broke from the extra stress.
I have a hard time seeing where the smell would come from unless something is shorted or incorrectly connected inside the unit. A short circuit could come from some form of debris (pieces of wire for example) tossing around inside the unit. I don't see how teh hell you actually manage to do it in this case, but if you've connected the batteries directly to a power supply unit, that will likely cause them to catch fire. I suggest you open up this 'boy and tro to located the offending component. Also take pictures while you're at it. You never know how they'll come in handy.