This is really, really interesting stuff. More than that, it's innovative. Can't wait to see what you do next.
33 Aug 6, 2012 3:19 am
Re: Kanagawa // Failotron - Spring Semester EP released (16 replies, posted in Releases)
34 Aug 6, 2012 3:15 am
Re: NC031 Released: bubu – The Daydream Elevator (21 replies, posted in Releases)
Not usually a big fan of pure LSDJ releases (despite the huge number of LSDJ users, the talent pool is increasingly small), I've got to say that you're one of the best LSDJ artists out there right now.
35 Jul 26, 2012 2:31 pm
Re: Movies (36 replies, posted in General Discussion)
I've got a pretty small but elite collection; I've seen and immensely enjoyed a lot of movies, but I try to keep it trim:
Quentin Tarantino's collection (everything through Kill Bill Vol 2)
Stanley Kubrick collection (everything since Lolita)
Titan A.E.
Lord of The Rings Extended Editions
Akira
Hanna
Brick
Trainspotting
Watchmen
Sucker Punch
Evil Dead II
Superbad
Heat
Looking to add:
Brazil
The Dark Knight
Scott Pilgrim vs. The World
The Seven Samurai
Ghost In The Shell
Hamlet (Kenneth Branagh version)
Romeo & Juliet (original)
Heavy Metal
Enter the Void
36 Jul 23, 2012 5:26 pm
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
ASTRONAUTA by iloveui, on Flickr
Dude, you're so awesome at making characters, but have you tried doing anything on a larger scale? Like entire scenes?
37 Jul 15, 2012 12:09 am
Re: Music for a music game ;) (23 replies, posted in Collaborations)
It's a little bit different from this, in a nutshell the music (the "main melody") doesn't change with the game, but it is composed by the game.
It's complex to explain in brief, it's different from all music games available.
Difficult though it may be to articulate, I get the feeling that a more concrete explanation will get you far more positive, constructive responses. As it stands your idea is extremely vague and honestly sounds a little bit crazy, even though it probably isn't. Assuming I even understand it correctly.
38 Jul 14, 2012 9:45 pm
Re: Steam profiles (13 replies, posted in General Discussion)
Sound like a good idea
http://steamcommunity.com/id/pl4t0
For the record, if it wasn't obvious from the URL I go by the alias "Pl4t0" on Steam.
39 Jul 12, 2012 3:00 pm
Re: GLORY: EMPIRE OV ENDLESS GLORY (15 replies, posted in Releases)
Good vocals in chipmusic are a rarity, and these are great. Really interesting stuff
40 Jul 12, 2012 1:06 pm
Re: Anybody being creative with dead gameboys? (24 replies, posted in Nintendo Handhelds)
Gameboys, functional or not, are a great contraceptive.
As in, as soon as anybody sees you trying to situate one they run the other direction, so there's no chance of anything happening in the first place?
41 Jul 12, 2012 3:14 am
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
42 Jul 10, 2012 10:24 pm
Re: Android Chipmusic Programs? (6 replies, posted in Software & Plug-ins)
I'm not aware of one that works like the SID, but Nanoloop, Sunvox, and Milkytracker are all available on Android. Milkytracker has a somewhat muddled interface, but it's my favorite.
43 Jul 8, 2012 4:09 pm
Re: is it worth spending time on a song? (121 replies, posted in General Discussion)
Having a title exempts that graph from a lot of scrutiny.
44 Jul 3, 2012 4:30 pm
Re: Electric Boogerloo (5 replies, posted in Releases)
This is awesome! While it is definitely a lot more work, putting together a variety of chips and styles into a single album makes for something really interesting. There's something to be said for homogeneity, but heterogeneity can be just as (if not more) interesting and entertaining.
Question: will we have to wait another 5 years for the next one?
45 Jul 2, 2012 9:10 pm
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
46 Jul 2, 2012 8:54 pm
Re: Need a help Song 4 U ?!! (4 replies, posted in Constructive Criticism)
As I commented on the song itself, the really high frequencies are a bit unpleasant, but otherwise the song is very solid.
Moving forward, I think you just need to focus on making the sound more interesting overall.