herr_prof wrote:

This thread is quickly becoming "why arent I popular"

Yeah fair. I didn't mean to come off that way.

I think that map's pretty telling, isn't it?  Like, I don't wanna be that guy, but me and Solarbear sure as fuck are the only people making things in Lexington still, right?  Even after throwing 2 rather large fests and consistently playing shows at venues of all sizes, nobody around here is interested in chip at all.  We've been doing stuff for years and not a damn thing has changed. 

an0va, you and Danimal are in the upper percentages of accessibility and success in this scene, let's not kid ourselves.  It's more than a little disheartening to be putting in the work and getting nothing in return.  Let's take the example of Trey.  He's making supremely accessible dance music that does not sound like it's coming from gameboys at all, and his success has not at all fostered a scene in his town, or even his whole state, really.  I don't see what hope some of the less "mainstream" of us have.

I realize this is more than a bit meandering, but I think that fostering a scene really isn't worth it if you're on your own somewhere.  Most of us are hobbyists. Seeing real live people who are interested in your hobby is cool, but ramming up against the wall of public apathy for years is enough to make anyone stop giving a fuck.

I actually avoid talking to strangers about chiptune like the fucking plague.  There is nothing more demoralizing that having to explain for the millionth time "What game I'm playing"

Also this thread has been going for a week.  I think we all loose.

132

(10 replies, posted in Nintendo Handhelds)

freezedream wrote:
Mrwimmer wrote:

Things to be careful about: High vibrato, transpose in tables on noi channel instruments, kit abuse, high tempos.

Don't listen to Mrwimmer, he's trying to ruin all your fun. tongue Just use a GBC!

Notice "be careful", not "don't do these things at all".  I use all of theses things to great effect, you just have to be mindful of what you're doing with them and  dial it back a little.

133

(10 replies, posted in Nintendo Handhelds)

This thread is literally everything you need to know about dmg cpu revisions

It would be mildly cool to have some arduinoboy implementation to slave the arp speed to a midi clock :3  Or lsdj/nanoloop for that matter.

aanaaanaaanaaana wrote:

as soon as you are born you are friends with a horse

For real though aanaaanaaanaaana is really the only reason I stick around.

136

(10 replies, posted in Nintendo Handhelds)

You'd probably be better served by learning to be more efficient with your CPU usage.  Very rarely have I seen someone complain about cpu issues that couldn't be fixed by a little optimization (or getting a dmg with cpu-08 wink )

Things to be careful about: High vibrato, transpose in tables on noi channel instruments, kit abuse, high tempos.

It would be super cool :3  I may be able to sample a tiny piano at some point?

This is goddamn magical

Uhhh, gameboy definitely sends midi start/stop messages in midiout mode.  Your drum machine maybe doesn't accept midi start messages?

e.s.c. wrote:
Alpine wrote:

There's also the weird relationship between writing chip, and writing VGM, some people try and distance themselves from one or the other. It's pretty toxic really, you have people who write "music" and get all snobby about how "it's not from a videogame" even though that's what it sounds like.

feel free to try and claim most of my e.s.c. stuff sounded like it came from a video game (or 8cylinder, or timeheater or dj scotch egg or baseck, etc...).. there can be a distinction between using the same sound capabilities and actually making something SOUND like the songs in video games... fyi, square waves predate the game boy, they existed on synths from way back...

I get where you're coming from, but every single shlub at every single not explicitly "chip" show I've played at sure freaks out about how my shit sounds like mega man.  While I'm singing.

Make sure your arduinoboy is in midiout mode, and the command you're looking for is Q00 (which sends a midi note relative to the note played on the gameboy, whereas N is absolute midi note, with N00 being a midi note kill command)

Also, if you're gonna have a gameboy doing midiout, you're basically gonna have to have it be your master clock.

If I could write music any other way, I would, if only to get away from the majority of this scene.

143

(336 replies, posted in Sega)

CountSymphoniC wrote:

I haven't thought about doing it that way yet, but now that you mention it. I'm trying to get started on the playback engine figuring out how to do the core timing, the way I'm understanding it, it seems simple to do different grooves per channel and sounds easy to implement. In code, every channel would be updated independently rather than all the channels at once. I'll keep this feature in mind for you my friend.

I could kiss you

defiantsystems wrote:

Not writing Jazz helps.

I think It's a little too late for that to be an option.