Here's one thing I'd check in your FL Studio MIDI settings:

"Send master sync - Master sync tells connected MIDI devices to follow FL Studio's start/stop/play commands, etc. FL Studio will send a 'Master sync' signal only if the button is selected (orange).

NOTE: Make sure Enable MIDI master sync is selected in the Options menu, 'Send master sync' will be disabled otherwise."

That's great! Happy I could help, and am digging your work-in-progress! smile

...again, quoting noizeinabox:

"Note : all sysex stuff has been removed because it need much more time to port it, and not sure if it is a lot used by chipmusicians. (sysex stuff seems to add config via maxmsp patch)"

WACOMalt wrote:
herr_prof wrote:

The editor lets you tweak that value directly without having to compile code.

I cannot get the editor (I assume you mean the Max patch?) to recognise my teensy USBBoy. How do I get it working?

From http://noizeinabox.blogspot.com.au/2013 … lease.html:

"The only difference is that there is no Max/MSP patch to configure it because it can be reconfigured with Arduino IDE directly with the USB".

nitro2k01 wrote:

Onboard MIDI, nope, sorry.

I think that depends on how loosely you are willing to define 'MIDI'.

Surely there would be somewhere on the PCB to tap the data signal before digital-to-analogue conversion, or even just take the analogue modem signal feed it into an audio input on the other end to convert it back to digital using a software solution like minimodem.

MIDI over a modem connection was done 20 years ago, and more than once.

...some more work has been done on the Shark MX Modem cart:

http://www.bennvenn.com/Reprogramming_the_Shark_MX3.htm

and they are still available on eBay!

$5.95 for a 256kb flash cart with a serial port onboard (MIDI possibilities?) could be a beautiful thing! big_smile

Maybe the issue is in the TeensyBoy code?

http://code.google.com/p/noizeinabox/wiki/TeensyBoy

mGB mode is listed as "finished and seems working need further tests"?!

Tweaking the value of the line 'delayMicroseconds(100);' in the Mode_MidiGb_teensy.ino file (see below) might help?

void sendByteToGameboy(byte send_byte)
{  
  delayMicroseconds(100); // NIB : delay needed otherwise this function is triggered too fast for the gameboy
  for(countLSDJTicks=0;countLSDJTicks!=8;countLSDJTicks++) {  //we are going to send 8 bits, so do a loop 8 times
   if(send_byte & 0x80) {
       PORTF = B00000010;
       PORTF = B00000011;
   } else {
       PORTF = B00000000;
       PORTF = B00000001;
   }
   send_byte <<= 1;
 }
}

Maybe someone can ask little-scale in person at http://melbourne.squaresoundsfestival.com/

Jazzmarazz wrote:

it doesn't seem to pop up in his "started topics."

http://chipmusic.org/forums/topic/6241/

I've submitted data to him for a hundred or so DMGs...

zerolanding wrote:

Is this still on the back burner?

...last word four months ago was that kitsch is involved, and that there will be something available to buy at some point:

http://chipmusic.org/forums/post/189172/#p189172

91

(32 replies, posted in Nintendo Consoles)

TylerBarnes wrote:

I've hooked up a simple cmos clock up to the controller and found that hooking it straight up to the brown and yellow wires works. I couldn't really tell what pin on the shift register you had the clip connected to, and while prodding around I found the out wire (yellow) made it work for me.

You want the 'Start' button pin on the shift register, here is the relevant part of the FamiSlayer source:

LDA b_state2    ;GET BUTTON STATE OF CONTROLLER 2
AND #%00001000  ;CHECK IF TRIGGER BUTTON IS PRESSED
BEQ chk_joy     ;IF TRIGGER BUTTON NOT PRESSED THEN SKIP AND READ CONTROLLER 1
JSR PlayAddy    ;RUN NEXT STEP OF NSF

The yellow wire is the 'data' signal being sent to the NES, so if you are sending a continuous clock down that wire then it will appear to the NES as if every button on the controller is being pressed - but since FamiSlayer only cares if the 'Start' button is being pressed, it will ignore seven out of every eight of your clock pulses...

Would love to have one, but it ain't cheap!

http://www.tindie.com/stores/low_budget/

arfink wrote:

I've seen somewhere around the interwebs that somebody did a new custom PCB that you can just drop a PPU and CPU from an NES onto and it supplies the rest, and it's really tiny. I can't seem to find it at the moment though.

...you mean this?

SpookGoblin wrote:

Whoa...  Apparently my idea was far from original.  This is fortuitous, though!  It makes troubleshooting so much easier...
That being said, this looks right up my alley (although, after reading the description, I worry about being able to get accurate control on-stage (perhaps this is the shittiness of which herr_prof spoke) given the likely presence of microphones, stage monitors, and other audio peripherals.

Yes, trying to use its directional sensing would probably be painful and troublesome - but that still leaves the finger flex sensors and all of the buttons to play with!

This is what you want:

http://www.retrousb.com/product_info.php?products_id=52

Says it's discontinued, although it looks like it is just their standard kit but with different firmware:

http://www.retrousb.com/product_info.php?products_id=44

So maybe just ask nicely to have one programmed for you?

And here is the glove's communication protocol etc if you are interested:

http://nocash.emubase.de/everynes.htm#c … powerglove

nordloef wrote:

Seems like the website is down atm sad

Should be .com not .org