8bitweapon wrote:

I'll tell you for $5!

Actually, now I'm curious. I'll give you a tenner, and you'll give me back $5. Alright! Incidentally, I also have these ten $1 bills, would you mind taking those instead of my $10 bill? Thanks! Oh wait, I think I just gave you $19. Oh nevermind, I'll just one more buck and you'll give me a $20 bill and we're even.

Don't listen to that man he's offering cheap, inferior service

Do you want to know a way to make quick money? Send $10 to me and I'll tell you!

Good idea, nitro. I think it's a perception problem atm, because the current list of most used tags on the upload page isn't really helpful (and because they're exposed, they get used, while other tags are mostly ignored). I'd suggest gear, software, genre and mood/speed/pace (ie calm, dance etc). Also, to help building a DB, I think it'd be good to hard set the tags on the upload page and offer a selection for each category.

Also, I think we should allow listeners to add tags. The author has always the option to remove them by editing, and it's neat to see other people pigeonholing ones music. wink

And if you add multi-tag search, that'd be the icing on the cake.

rumpelfilter wrote:

Definitly Gargoyle's quest. Loved the graphics and loved the soundtrack! It's the only one I went and downloaded in gbs format...

This game is all-round awesome. Great music, graphics and gameplay. There are some amounts of engrish, but those are rather amusing:

King: Oh no! My sceptre has been stolen!

> Yes         No

438

(29 replies, posted in General Discussion)

tRasH cAn maN wrote:

I guess we're all different. I find the process of learning a new tool inspiring and I gladly compose on a software I do not fully grasp.

That's true! Learning a new interface/platform tickles creativity.

439

(29 replies, posted in General Discussion)

tRasH cAn maN wrote:
Heosphoros wrote:

3. Practice on making covers or studying other peoples source files

phib3r Optik wrote:

3-Listen to a lot of chip music! You need to know how it functions.

Why!?
Copying other peoples work seem so... pointless.

Peeking into other peoples mods (durrrtee) helped me a lot with the technical side. It's not so much copying someone, it's more akin to watching someone play guitar; you pick up tricks and techniques for your instrument. Of course, that'll have some influence on your style, but I'd say no more than inspiration on a compositional level.

Covers are good to way to test and train your technical proficiency - with the original you have something to compare to. It also trains how to get from a blank track to the song in your brain (instead of just toying around with in-harmony notes at random).

440

(16 replies, posted in General Discussion)


441

(37 replies, posted in Software & Plug-ins)

From that list, Retorizer is a kinda-secret tip. There isn't much buzz around it, but I really like its sound and it has some nice features.

442

(1,052 replies, posted in Graphics, Artwork & Design)

Got milk?

443

(33 replies, posted in Rules & Announcements)

Thanks, I noticed you in the list of listeners. Glad you like it! heart

444

(33 replies, posted in Rules & Announcements)

http://www.last.fm/music/µB

http://www.last.fm/user/voidshaper

arfink wrote:

chip style stuff as the next breakthrough genre

TBH, I can't see it happening, at least not to full-blown TOP OF THE POPS level. Blips in the next Christina Aguilera track? Sure. Coldplay pixel video? Of course. ZZZV in the MTV top 100? No.

I could see it go to a point where crossover artists a la Anamanaguchi or Sabrepulse (his breaky stuff) get a dedicated mid-level label like Ninja Tune, which in the world of music biz still counts as underground. I'd be perfectly ok with that, and why not? More power to whoever can live that dream.

What I think most probable is that 'chip' (who cares about if it's a C64 or NES. It goes beep.) gets integrated in the producer reportoir of signature sounds a lot frimer than it used to be, and will pop up more often. The VL-1 was maybe the standout synth for that in the pre-Timbaland era. At most I expect the square arp to reach the usage level of a 303 (and how often do you hear one nowadays in comercial pop?).

bleo wrote:

I've been sampling her since she was in utero

You, sir, are an inspiration to all of us!

Hi yerzmyey, good to see you around here! heart

Kraken is another that I released, but it's a lot more limited than Medusa2. I have a couple of unfinished ones on my HD, which I would finish and release if I wasn't so lazy. My main motivation for creating synths is so I can try new things with my music, so often times I'll just make something buggy for one track and then forget about it.

The VSTis I find myself using most aside from my own are Chip32, Triforce, and occasionally VOPM.

The main thing about Medusa's interface (aside from iLKke's gorgeous graphics) is that it packs the functionality I need the most into very few control elements. I was sick of having a monster like Syntendo open which didn't even have the stuff I needed, so that's why I want to keep it slim. For the next version, I'll try the custom arp, that vibrato delay and maybe support for pitch and mod wheels should anyone want to use it with a MIDI keyboard.

Oh, and I really like suggestions for improvement- as long as I agree they're a good idea, I'm happy to try my hand at it.