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ChipMusic.org / Forums / Posts by bitjacker
Topics by bitjacker
Posts found: 561-576 of 651
Apeshit wrote:bitjacker wrote:1. insert cart
..........................X10
2. remove cart
then blow into the gameboy.
its the oxygen that makes it work.
Can't tell if you're joking here. Oxygen is what causes cartridge not to work, they're surrounded by it all the time, hence "oxidation."
Blowing in a cartridge isn't really going to do anything but damage it more in the long run.
of course i was joking.
vintage consoles all require blowing
thats why it thought it was that. I dont see how putting a game on a big screen would help to create code. if you want to see what your gameboy game looks like, play it on a gameboy.
1. insert cart
..........................X10
2. remove cart
then blow into the gameboy.
its the oxygen that makes it work.
thought transformer sold something similar to it thats all.
have 1 bleepbloop usb without working memory
Typically i use an artist name to ask dumb questions, release crappy music, and troll other people. when I come up with any tunes that are decent, I post them under my real identity.
purple is the best. hands down.
it was a cold solder joint... i was running 4.72...
what value of resistor should i use for a cutoff on a ltc 1799? i got real lazy on this mod and i wanna fix it right. I think the problem was with my bleepbloop cart. it is now rom only. it is a good excuse to have marble madness.
i have only a couple of centimeters left. are there any experts out there? i am frontlighting a gbc. i had it working for a bit, but it broke. this is a frontlight from a gba sp.
i got 4 broken dmgs for free. after a bit of work 2 of them were able to be saved.
i have had a lot of fun splitting 1 signal to 2 channels. it seems more dynamic.
Music theory kills creativity.
Posts found: 561-576 of 651
ChipMusic.org / Forums / Posts by bitjacker