My next generation of Reader/Writers and Linkers will all be driverless USB. That is, upon connection they mount as a drive on your PC where you can drag and drop files (ROM's + Save files). Cross OS compatibility.
273 Feb 11, 2015 4:21 am
Re: bennvenn cart first impression (13 replies, posted in Nintendo Handhelds)
274 Feb 11, 2015 3:12 am
Re: bennvenn cart first impression (13 replies, posted in Nintendo Handhelds)
Hey,
Thanks guys. I've just finished an update for better save management, especially with the 128k files. I'm finishing up bug testing and hope to have it added to the software pack at ninstrument soon.
275 Feb 3, 2015 7:13 pm
Re: BennVenns' Lego Block Linkers (23 replies, posted in Trading Post)
Sorry for the delayed reply, been a bit sick the last few days. www.bennvenn.com/GB/BootLoader_Lite.GB is the standalone ROM. It still needs to be optimised to speed up some of the routines but works in its current state. I'll update and post on here when its done.
276 Feb 1, 2015 10:23 pm
Re: BennVenns' Lego Block Linkers (23 replies, posted in Trading Post)
Thanks Kitsch,
If you have any troubles getting it up and running, please post them here. It's the perfect place to gather any and all the quirks that need to be addressed.
Ben
277 Feb 1, 2015 10:19 pm
Re: BennVenns' Lego Block Linkers (23 replies, posted in Trading Post)
Hi Imaginary,
Sorry about the COM mystery, I'll write up a quick tutorial and include it in the setup.
The patched (I'm assuming you mean patched LSDJ ROM) .sav is a direct copy of what is on the cart and will work in BGB, or on another flash cart. It is not a ROM, but a save file so naturally it will fail a ROM checksum if you were to try and run it as a GB ROM.
When you download the .sav (128k) from your cart via the linker, put it in a folder with your original LSDJ ROM and rename the .sav file to match LSDJ's ROM name, except ending with .sav
When you launch BGB and load the LSDJ ROM, it will automatically load the .sav file too.
Yes, the stand alone ROM can be added to your EMS cart and works the same way as the linker utility in LSDJ. Or I can send you a Patched LSDJ to put on your EMS cart. I'll send them through when I get home today.
As for the COM port, if you go into control pannel, system, devices, you can go down to the COM port entry, expand it and you'll see my linker in there with the COM number that has been assigned to it. This number will change if you put it in another USB port which is important to note.
Ben
278 Jan 29, 2015 11:28 pm
Re: Introducing ALTANE, nitro2k01's cartridge flasher project (170 replies, posted in Nintendo Handhelds)
If you're interested in adding GBA support I can send you a range of currently manufactured flash carts for testing/dissection and the protocols I've R.E'd.
I use the PL2303 and even with its quirks has no problem supplying the 20ma flash erase current these carts draw, even during bus collisions.
279 Jan 29, 2015 8:34 pm
Re: Introducing ALTANE, nitro2k01's cartridge flasher project (170 replies, posted in Nintendo Handhelds)
One solution would be to make use of some sort of adapter card that you plug in between the flasher and the GBA card that drops the power down to 3.3V and passes the rest though as a simple passive passthough.
The AVR will happily run at 3.3v as will the logic in the FTDI, Use the 3.3v from the FTDI and add a switch/jumper to select 3.3/5v cart voltage. No passthrough required, just a $0.10 jumper. That is how my Reader/Writers have GBA and GB compatibility
280 Jan 28, 2015 9:54 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Apologies, the feedback I have received clearly indicates this was poor judgement on my part, and does in fact breach the forum rules. As such I won’t be perusing this project further.
Ben
281 Jan 28, 2015 6:32 am
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
As the construction of the teensy and the game port interface is well within the limits of the average DIY'er and hobbiest, what would be the general consensus of reproducing the cart PCB+ROM and selling these AT COST PRICE to those that paid for and never received their GenMDM?
I understand that the ROM is little-scales' and this could be considered infringing copyright - Morally I feel those that paid for the product (Including the ROM) are entitled to receive it, if not a refund. Clearly refund is not an option here.
These would only be available to the customers that can prove their original purchase, and as I said earlier strictly cost price. This is not to make me money, more of a charity from someone who has the time, experience, equipment and expertise to do this.
If you think this is a bad idea, please voice your opinion and this will be the first and last time I'll mention it.
Ball park figure is USD$5 per blank PCB ($9 if gold plating is required) and $6 for the two programmed Flash IC's. Shipping worldwide would be ~AUD$3.80
282 Jan 27, 2015 8:52 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
I just noticed he linked this thread on his website. Odd. I thought I saw the firmware available somewhere, not the ROM just the Teensy hex?
283 Jan 26, 2015 10:54 am
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Once a hobby turns into a job it ruins all that makes it fun. The little profit he was making had less and less appeal as the workload increased until it reached a point where the money was not worth the time, and as others have pointed out, the stress/anxiety. That explains why he sold elsewhere at an inflated price and still maintains a social profile. And why he doesn't want to release the project to the public.
It's upsetting reading through the 80pages of the rise and fall of GenMDM. A very talented person and a loss to the community.
Just my interpretation of all this...
284 Jan 24, 2015 9:34 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Not knowing the worldwide shipping costs, but guessing at $10 x 50 orders, he's looking at $500.
Under 50g, AU$2.75 Worldwide
50-250g, AU$7.40 Worldwide
285 Jan 23, 2015 10:28 pm
Re: BennVenn GB cart & reader's now availble in US. (41 replies, posted in Trading Post)
Thanks Jovius,
You can have up to 3 patched LSDJ's and the limitation really depends on the length and complexity of the songs as it does in any LSDJ cart. So yes, many songs on each LSDJ. Each of my patched LSDJ ROM's use 56Megabits out of the 256 so that will give you an idea of how many other ROM's you can get on there. Usually quite a lot!
288 Jan 23, 2015 12:38 am
Re: LSDJ GameBoy Cartridge (37 replies, posted in Trading Post)
My 256M Flash carts are again available!
My LSDJ patch now allows seamless 128K SRAM access with up to 3 copies of LSDJ per cart plus hundreds of other ROM's (total of 16 unique SRAM allotments for ROM's that require their own SRAM)
Get in quick and grab yourself 1,2 or more BennVenn(256M) carts!
As always, proof of LSDJ registration is required, and you are welcome to send me your personal ROM compilation to add to the cart.
Cart Reader/Writers are available through Ninstrument.Com - I wont have much spare time to assemble and test them in the coming weeks so head there if you are looking for the Reader/Writers + Cart Combo's.
I've ordered a large number of these so I can pass the discounts on to you, and with our LOW Aussie Dollar, these are more affordable than ever!
256M Carts -
AUD$35 ea 1-3pcs
AUD$30 ea 4-6pcs
AUD$25 ea 7+ pcs
Free Postage WorldWide - Additional costs if Express/Tracking is requested
Ben