Well, I'll give it a shot. Something tells me that EmThree is being a little sarcastic here...

Something to note about this thread: I don't really have tons of time to moderate it and edit the top page etc. so if someone else would like to step up to do that I'd appreciate it. If you're willing to adopt the maintenance of the challenge thread then you should make a new one so that you can control the top post.

354

(8 replies, posted in Releases)

Good news, I always like to hear music from Low-Gain. smile

355

(52 replies, posted in Nintendo Handhelds)

nitro2k01 wrote:
nordloef wrote:

You do know that not everyone on this planet has english as their first language. Write to them in chinese instead tongue

I'm sure EMS's English is better than Arfink's Chinese, though...

You got that right. smile I was being sarcastic, BTW. If I knew Chinese I would probably not be so flippant. My apologies to EMS.

Back on topic: good work! I'll have to try this out.

If I didn't already have a huge number of sealed boxes of 3M 5.25" floppies I'd take yours too.

So, are your updates just feature creep then? smile

I'd seriously suggest against soldering your cartridge into the NES. It just doesn't make sense to do, and will likely not increase your NES's reliability if it's only having the occasional issue. Point to point soldered connections are always more problematic in the long run, and when it does wind up breaking (and with wires lap-soldered onto 72 x 2 pads, it WILL happen, no matter how clean you make it) you will be very very upset when you have to debug the thing. Believe me when I say this: I did this one time, though with a Game Genie, not a Power Pak. And never again. It was a huge mess, and I'm quite a skilled solder-er.

Bus errors are the number one cause of freezes, and they can be caused by two things: a faulty connection on the 72-pin connector but also by code problems. If you have a tight new 72 pin connector and clean cartridge contacts and are still getting occasional lockups when the unit isn't being bumped then it's possible the lockups are being caused by timing issues on the bus, which can be caused by a wide array of things. The Powerpak is not bulletproof, sometimes the mapper simulations are off by just enough that code which is especially picky may slip up. Of course, NTRQ, Pulsar, and PR8 are also not 100% free of bugs, which I'm sure Neil will agree with. So don't rule those possibilities out.

Doesn't look unusual to me. Japan received clear GBCs.

WHY ARE YOU SHOUTING!? WHY?

361

(48 replies, posted in Nintendo Handhelds)

Well, I never did learn LSDJ. I tried for days to get it to make something resembling a tune, and gave up after a while. I had better luck with NTRQ on the IIgs, but not much. hmm

IIRC, archive.org keeps whois data on domain registrations. I have tracked down some very elusive developers and artists that way.

363

(8 replies, posted in General Discussion)

I wish gas wasn't so expensive. sad

waaaaaaaa

You has email KeFF!

Looking forward to working with you. smile

Glad this worked out for you node! Looks quite slick. smile

KeFF- I might have a small job for you later on for a seeeeecret project. smile

Oh yeah, if you would, could you PM me your usual rates?

367

(9 replies, posted in Nintendo Consoles)

A simple rewire wouldn't be possible as the device is not configured to make recognizable button presses even if it was wired to the same data line. However, for use with a PC as an FX trigger it would not be hard at all to simply wire a new cable onto the contacts of the large trigger microswitch inside the zapper and then from there into your choice of adapter.

368

(9 replies, posted in Nintendo Consoles)

The Zapper data line is on a different pin than the controllers are, so pulling the trigger does not register as a button press. Sorry.