257

(29 replies, posted in Other Hardware)

I have been using ableton to make music largely now. One of the things I miss from my hardware days is the raw sounds I used to get from my recordings. I have been doing some research on older sound options that were available during the earlier days of playback on computers from the 80's through the 90's and I have been trying to emulate some of coloring from those devices.

Anyways long story short I was looking at the old Covox speech thing DAC clones. They are easy to build with very few parts but are designed to be plugged into the old printer ports. I was wondering if it might be possible to adapt that design for USB so i can plug it into my modern computer.

I dont really know too much about usb and parallel printer ports and all that so I just searching for info.

The Covox speech thing could apparently support higher sample rates but were limited by the software of the time. I just want to see what is possible with something like this.

any ideas guys?

defiantsystems wrote:

If anyone backs out can I have their spot?

what he said!

well you are mostly working with square waves. maybe do a curved volume slope down and then to try to adjust the duty cycle to have a quick jump from 12% to 25% and sustain at 50%. its never going to sound like a piano but it might kinda emulate the sound of the initial chaos when a string is struck on a piano and it smoothing out as time passes.

you are a cool dood.

lets clarify first by saying that no ground is needed. it should already be. unless you cut the ground wire.

262

(54 replies, posted in Other Vintage Computers & Consoles)

Lazerbeat wrote:

I know it is an uber necrobump but the thumbstick for my caanoo broke a while back and it is as a proprietary part. I haven't had any luck tracking one down and I am kind of loath to shell out 140 bucks to replace the unit for a 50 cent part....

bumped again. Fuckin have the shittiest luck. my first caanoo was  beautiful and worked really slick like perfect and all gravy. then..... stolen. my second one worked for a while and now like lazerbeat the joystick is broke or something. It keeps moving by its self. any help with replacement joysticks or advice would be greatly appreciated.

Just wanted to pipe in and say as of now that this is probably the easiest way to get those 16-bit fm chipsounds off of real hardware. For all of you who want to get into FM using hardware, do it. its dirt cheap. it sounds good. its easy to learn.

SB-16s are really easy to come by. There are tons of variations and types but nothing to worry about.
All the models sound pretty good tho the later vibra ones combined the opl3 chip with others to save money so you wont get to actually see the chip by its self but hey thats no biggie cuz the hardware and tools are still there.

dig in!!!! FM is your friend.

264

(66 replies, posted in Commodore Computers)

from the man himself smile

265

(22 replies, posted in Sega)

rad. still would like VGM_play for my old tfm files.

266

(22 replies, posted in Sega)

has that been implemented in the current downloadable version of deflemask?

267

(22 replies, posted in Sega)

Hey guys. so for somereason anytime i click on the vgm play links it just doesnt download at all it actually takes me to a blank page. Is there somewhere i can download a working version of VGM_play 3.10? the patched version i mean.

........... this really exists....

I want to make a decent tutorial for AT2. It is perhaps the easiest FM tracker to learn and use on real hardware. i like it a lot. Madbrain has some serious instruments programing in there. damn. some sexy shit.

Saskrotch wrote:

seb if you want to give analog monster a refund i will totally snag his spot and wait patiently

or if you dont trust saskrotch because he has a rather intense beard and feel more comfortable sending it to a facial hairless person i am available to take up that guys or any other persons spot who are thinking of returning/refunding their purchase too wink

http://tapedecktheory.tumblr.com/post/3 … ynthesized

enjoy.

my recollection of wavetable synthesis in the traditional sense is that it is cycling and changing oscillators or samples to create a type additive synthesis with an evolving sound created by changing step to step to step with a different audio information on each step. these create simplified and digitized sound waves through tables of steps thus it is called wavetable synthesis.

I recall a lot of early digital "realistic" sounding synthesizer accomplished this by playing a short sample of the attack of a sound say like a flute and then jumping to another step that played a simple oscillator or tone. This would trick our ears into hearing something close to a flute sound. the benefit of this in early digital synths was that the samples used could be small files saving lots of room on the hardwares memory.

in LSDJ the wave channel implements wavetable synthesis by going through 16 steps of changing wave shapes at a set speed.
The faster the speed is played the smoother the sound evolution. at slower speeds you will here as the sound slowly drops to one step to another. the rest is just how you choose to set your modulation of those steps and what waves or samples you use.

in FM synthesis the values change for each step similar to a table in lsdj creating a choppy but effective modulation of sound. Chip music uses this a lot to create complicated modulation.

In short... yes. yes it is the same as tables.