make music for games/films if you want money for your work
until you get lucky or busy with it you'll still need a day job, though
977 Jun 22, 2012 3:40 am
Re: How much do chip musicians make? (141 replies, posted in General Discussion)
978 Jun 22, 2012 2:32 am
Re: Official Chiptune dick measuring contest (61 replies, posted in General Discussion)
979 Jun 21, 2012 10:01 am
Re: yamaha pss 470 sync question (6 replies, posted in Circuit Bending)
yeah man, i've been waiting 7 days for you to fill me in!
980 Jun 20, 2012 3:11 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Ya I am going to scrap together a dashboard preset as well but I was hoping for something that would display the DAC waveform and FM operators as you tweak them.
i have no idea how to do this, btw. i'm just putting time in to make something pretty basic so other, busier people don't have to!
981 Jun 20, 2012 10:06 am
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Read ya loud and clear. Thanks mate!
982 Jun 20, 2012 1:39 am
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
I think there are premium cc out modules for synthedit.
There totally are, downloaded a few helpful ones!
The data ranges in the midi mapping guide - how do they work exactly? I mean, say I send a CC value of 127 to one of the operator's attacks rate - does 127 then equate to 31? Or do I need to be sending a CC value between 0 and 31 for it to work properly?
983 Jun 19, 2012 3:59 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
i'll have a go at making a VST interface in synthedit once my friend gets one of these and we can actually test it!
synthmaker*
synthedit is a bit of a dinosaur and can't output CC commands out of the box, heh.
alternatively i could create a dashboard preset for FL Studio users
984 Jun 19, 2012 3:51 pm
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
engineering something to mass production isn't solved by infinite cash.
infinite cash would pay your rent, though!
985 Jun 19, 2012 1:31 am
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
i'll have a go at making a VST interface in synthedit once my friend gets one of these and we can actually test it!
986 Jun 19, 2012 1:10 am
Re: I Blink In The Face Of Angels (Hardcore/Chipcore) (40 replies, posted in Constructive Criticism)
stop making threads for every song it's starting to get a little embarrassing
987 Jun 19, 2012 1:09 am
Re: I want CC for my new track, "Christ Tune" (20 replies, posted in Constructive Criticism)
makes me which i was making beats for lady gaga
pfft, we've ALWAYS wished we were making beats for lady gaga
988 Jun 18, 2012 2:49 pm
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
but then again, if it's just a select few of chiptune's top brass that would be pre-ordering, then it might be worth considering? i dunno, i'm no business guy!
989 Jun 18, 2012 2:47 pm
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
me too
also probably a lot of other people
but at the same time i can understand not wanting the pressure of pre-orders piled up on top of the rest of your life's hassles, and wanting to avoid another wayfar-esque fiasco.
990 Jun 18, 2012 2:17 am
Re: http://www.ccmyprosound.org/ a helpguide of helpguides (18 replies, posted in General Discussion)
let's just circlejerk moar
991 Jun 18, 2012 2:12 am
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
I'd say a date but I don't want to spawn yet another deluge of 'hey you said it would be out by now where's the secret cart sales market' emails..
hey where do i buy cart on mafipalation.com
also this is awesome news. thanks for the update man!
992 Jun 17, 2012 4:07 pm
Re: Requesting CC On new track (11 replies, posted in Constructive Criticism)
actually i like to approach a final mixdown like that, having spent a few days listening to the "final draft" mix and then a few more days not listening to it or thinking about it at all. so that when i sit down to tie it all together i actually have a list of things i want to change about it that are still subject to omission.
it's not the same thing as saying "i'm gonna do this better, then i'll do that better", it's quite a lot more specific. it probably wouldn't be the best way for everyone, either. horses for courses!