337

(66 replies, posted in General Discussion)

linkin park? where are the obligatory 'hide your kids' jokes people

you're supposed to not be funny step your game up come on

338

(33 replies, posted in Software & Plug-ins)

*sigh* what are you, 11? do you have mental disabilities or a criminal record disallowing you from using search functions?

http://chipmusic.org/forums/topic/3988/ … read-this/

339

(12 replies, posted in Nintendo Handhelds)

nitro2k01 wrote:

Aeros, if it has a backlight, I'm not sure that's true... (Compared to non-BL GBC)

well, assuming all GBs are backlighted. probably should've mentioned that.

340

(12 replies, posted in Nintendo Handhelds)

DMG has the best battery life, by FAR. you don't even need to know the numbers.

justinthursday wrote:

Which Game Boy are you using and which CPU number is it?

that would be the number visible on the PCB when you remove the battery cover, correct? i'm running a DMG, rev. 6, if that's the case.

i honestly think it's not an issue with sample preparation - when you disable the sample altogether using O--, it still makes the noise. i suppose it'd have to be something hardware-related.

so i recently created a song which makes heavy use of samples and the WAV channel, and in the recording process it's hardly audible over the WAV channel's sample noise.

is there anything I can do to reduce this noise past use of an entirely different gameboy model? perhaps preparing samples differently, or using a certain filter? on a less important note, what the hell even causes it?

344

(76 replies, posted in Graphics, Artwork & Design)

fuggit, i need to work on my blender skills. 3d model coming up - provided i can get a good texture for it.

edit: i quit, here was what i had of it:

345

(76 replies, posted in Graphics, Artwork & Design)

ultramega wrote:

I can vectorize & shrink to gb size if you like it, prob even make it into a rom

yikes

346

(135 replies, posted in Nintendo Handhelds)

Frostbyte wrote:

Oh I'm sure it's going inside. 100%.

scrolling down to the bottom of this page without reading OP is now extremely unsettling

on a related note, that is one INSANE gameboy. i have no idea how you're going to pull this off.

347

(31 replies, posted in Audio Production)

frostbyte confirmed for WAV channel god. that is all.

348

(135 replies, posted in Nintendo Handhelds)

my god

i seriously hope someone figures out how to do this

350

(31 replies, posted in Audio Production)

i don't think i want to waste the next 10 minutes telling you the many ways those sounds are virtually impossible or improbable to recreate.

351

(12 replies, posted in Constructive Criticism)

i don't think it's your cart, it's more than likely your gameboy simply not having the raw processing power needed to play the song, so it just falls behind. best guess = get a GBC or GBA if you haven't already

rtfm