m8 do u even compress?
114 Apr 17, 2013 2:51 pm
Re: How do I make drum kits louder in LSDJ? (14 replies, posted in Nintendo Handhelds)
Maybe remake them yourself?
Record the samples yourself, or download an mp3/wav sample pack. There are 303 and 909 sample packs out there.
Make everything louder with audacity.
Make new sample kits with lsdpatcher.
115 Apr 14, 2013 1:56 am
Re: National Broadcast Network - Detroit Steel & Chrome (9 replies, posted in Releases)
Like most punk things I can't keep any of your songs apart.
But I love your work, really awesome.
116 Apr 12, 2013 6:50 pm
Re: Out of instruments - Still want to use other synths (14 replies, posted in Nintendo Handhelds)
Samples + commands = instawin.
The intro has a 727 cym with PFF. Really simple sample + command combo, but sounds soooo nice.
117 Apr 12, 2013 1:34 pm
Re: 8bit Dubstep / Chipstep / Bitstep (49 replies, posted in General Discussion)
http://chibitech.bandcamp.com/track/moe ep-part-ii
Let's go home, everybody.
/thread
118 Apr 12, 2013 1:28 pm
Re: Out of instruments - Still want to use other synths (14 replies, posted in Nintendo Handhelds)
https://soundcloud.com/jotie/sexually-f
ed-90s-wip
Warning: pulse bass is F3 loud, don't put your headphones too loud. It's hardcore.
I'm going through all my instruments, the convuluted way. I just can't believe I hit 3F. I must have doubled a few things up.
There's 3 bass drums and 3 bass lines. There are 8 to 10 voice instruments, which van probbably be turned to 6-7. Instead of having one with E85 and one with E82, just make one, and have E-commands in the phrase screen. I have lots of variations on the snare-ish/clap-ish instrument. I don' you can actually hear any major differences. I also don't think the song sounds like it has lots of instruments.
Is it possible to alter the speed of a sample (from 1 to 0,5) with a command? That would insta-free one.
119 Apr 12, 2013 12:56 am
Re: ROm checksum failed (18 replies, posted in Nintendo Handhelds)
I just have to click "OK" on the error message, there are no real problems. I was just curious what it meant.
If I might get into trouble with it, I'll remember you're tip, thanks.
But at the moment it seems more work than jut tapping enter when I open LSDJ
120 Apr 12, 2013 12:54 am
Re: Out of instruments - Still want to use other synths (14 replies, posted in Nintendo Handhelds)
I went through all the normal stuff before asking, yeah .
I liberated a few instruments, cleaned stuff up. Actually, I noticed it first that I hit 3F when I couldn't make a new instrument, cleaned up, and still couldn't make one. I forgot what the maximum amount of instruments was because I didn't ever expect to hit. There might still be instruments I might be able to liberate, but finding them and fixing them will be terribly uneasy, and will grant me 3 at most. I want +-10 .
I actively use deep clone AND slim clone. I frequently switch between them for different reasons. Most mistakes I have ATM is forgetting to switch to deep clone. Which isn't as bad on a small, nearly empty .sav file: save in an empty spot, load a previous version, check what you screwed up, change it. Only fit the song on a full cart when the song is finished.
I don't quite understand why having a G3/3 in the table would be better for F-commands. Is a table with F-commands slower than normal WAV-synth modulation (or what is the correct term)?
No ping-pong, it's all P-DC or P-E3 bassdrums.
I didn't know F10 raised a full synth screen by default, awesome, thanks!
121 Apr 11, 2013 5:23 pm
Topic: Out of instruments - Still want to use other synths (14 replies, posted in Nintendo Handhelds)
So uh,
Yeah.
Another question (it must be a holiday here).
I'm out of instruments. I hit the 3F mark.
But I still have Synth screens 4 to F ready for some drum-solo kind of thing (More like nooby-noob Aphex Twin drum randomness, but whatever).
Is there any way to use the F-commands for this? Going over C skips to the next screen, but, like, can I skip 2 synth screens?
122 Apr 11, 2013 2:41 pm
Re: 8bit Dubstep / Chipstep / Bitstep (49 replies, posted in General Discussion)
123 Apr 10, 2013 4:22 pm
Re: ROm checksum failed (18 replies, posted in Nintendo Handhelds)
Chill, thanks for explainin'!
124 Apr 9, 2013 1:18 pm
Re: EXPLORING CHIP TUNES - new youtube show (39 replies, posted in Tutorials, Mods & How-To's)
Learned cool stuff in the first 15 minutes. S-command in table hasn't been my best friend, and the vol column in the table neither.
Thanks, keep it up
Also: an hour might be really long, but I really liked seeing a whole song! Danimal's gorelax doens't go so in detail about everything, and you even showed unused material. Awesome. Sharing it all over facebook
125 Apr 9, 2013 1:16 pm
Topic: ROm checksum failed (18 replies, posted in Nintendo Handhelds)
After I uploaded some samples in lsdj.gb I get this "error sing" everytime I load the rom into the bgb emulator.
It says "Rom checksum failed. a real gameboys wouldn't care".
So apperantly there's no real issue here, but what does it actually mean?
126 Apr 9, 2013 1:13 pm
Re: does "cats" still do music (42 replies, posted in General Discussion)
Yeah, did the ZIGs get him?
127 Apr 9, 2013 12:31 am
Re: Technopop pulse lead in LSDJ (9 replies, posted in Nintendo Handhelds)
Try 50%
128 Apr 8, 2013 7:16 pm
Re: Upcoming Releases (617 replies, posted in Releases)
What? No Thatcher comp?