8-Bit-Rex wrote:SketchMan3, you're going to find your Noise channel sounds WAY different on an actual gameboy. To make up for it though you'll have way more possibilities with the Wav channel. WAY more.
And like I said...if you're patient when working with your Noise channel you can get things that sound just like using complicated tables with much fewer commands.
Use R commands in your noise table if you don't already (I forget if it only works in certain LSDJ versions...someone can correct me).
You can get stuff that ranges from really crisp to really weird without having to spam S and TSP commands.
Yeah. Hopefully I'll still be able to get my noise kicks to stay chunky on an actual Gamboy with some tweaking. But probably not... Well, I can always use either a Gameboy or an Emulator depending on my needs *shrug*.
Now... I'm just trying to figure out how an R command would help me, though. I only have those extra F8s at the end because I want my Noise instrument to stay at the F8 note instead of going back to 00 if I left it empty. Wouldn't a H05 (the first F8 after the F6) improve performance?
In hindsight, I realize I should have set the instrument's Shape to whatever note my "F8" transposes to, so I could nix the first two F8's, and then just put in the FD and F6. Live and learn.
Edit: This is a bit off-topic, but It'd be kind of cool if somebody could post up noise instrument settings along with soundclips recorded from a Gameboy for comparison between that and an Emulator.