Is it important that it be from an actual game? I can't think of a game with a sample like that, but you could make it yourself or have someone make it for you. The SNES "sound" is pretty much just a matter of sample rates, tight cutting / short looping, and that amazing cheap delay effect.
65 Jan 15, 2015 4:11 pm
Re: SNES Game With Twangy Clean Guitar Sound? (15 replies, posted in General Discussion)
66 Jan 13, 2015 5:18 pm
Re: Brother Android - Pastoral I (11 replies, posted in Releases)
Here's the aforementioned VegaPlay-based ROM, in case you like your tunes guitar-free & playing on native hardware like God intended:
67 Jan 7, 2015 5:34 pm
Re: Underrated NES / SNES Games? (36 replies, posted in General Discussion)
Agreed on Monster Party, it's pretty cool. Some others (all NES):
Blaster Master (idk if it's "underrated" but it's amazing)
A Boy and His Blob
Captain Comic (a lot of people hate this one, but i dig it; ymmv)
Destiny of an Emperor
Kirby's Adventure (probably not "underrated" either but if you haven't played it, you gotta)
Solstice: The Quest for the Staff of Demnos
Toobin'
Xexyz
Ys
Here's a site that has a review of every (US) NES title, in case there are some you're curious about: http://www.questicle.net/p/list-of-nes-games.html
68 Dec 31, 2014 4:05 pm
Re: Famicompo Pico (27 replies, posted in General Discussion)
I fully expect to have my (1.79 MHz) clock cleaned, but I'm in nonetheless
69 Dec 28, 2014 8:34 pm
Re: anyone get anything rad for xmas? (56 replies, posted in General Discussion)
i also got a food processor *X-Files theme plays*
70 Dec 26, 2014 4:06 pm
Re: Any CDA/Spokane Area musicians in the house? (14 replies, posted in Collaborations)
Man, if only you'd posted this, like, 5 years ago... I grew up in CDA. Maybe things have changed but the "music scene" was pretty sleepy up there when I left. Good luck finding folks.
Just posting cuz it's kinda surreal to see this thread at all, I guess.
71 Dec 20, 2014 5:52 pm
Re: Reconciling When to Continue and When to Stop (60 replies, posted in General Discussion)
I think the question of whether you actually enjoy composing music is the only important one. Not whether you enjoy being seen as a musician, or whether other people enjoy your music. Loving it is the only good way through.
Not to say that you can take your feelings about it on a given day and universalize those. Everyone gets frustrated & discouraged with the things they love from time to time. But if you don't fundamentally enjoy the activity, it's okay - actually it'd be a good idea - to quit. If what you really enjoy is listening to music, or analyzing music, or hanging out with musical people, those things are all still open to you.
Finally, remember that your value as a human being doesn't stem from being the best at something or even good at something. Life isn't all economics, and it's okay to do something just because you like it.
72 Dec 20, 2014 4:05 pm
Re: How many songs do you compose per year? (57 replies, posted in General Discussion)
danimal cannon wrote:It's not uncommon for me to put 10-20 hours into a song
okay for real if this is considered an above average amount of time to spend on a song i'm officially super embarrassed about how long it takes me me to write tracks that can't even come close to yours
oh geez, same here. Really, most tracks don't take that long, but there are occasional tracks that i really take to/have trouble with & subsequently ruin for myself by over-polishing.
73 Dec 17, 2014 6:09 pm
Re: Sonus Antiquitatum - Sonata for two Game Boys (13 replies, posted in Releases)
This is solid. Listening to it reminds me of just how heavy the classical influences are in a lot of the best old video game music. I remember wanting to make something sorta like this once upon a time, but then I realized I don't know enough about classical music. I'm happy that someone else does.
74 Dec 10, 2014 6:46 pm
Re: Tips wanted: external usb audio-interface (13 replies, posted in Audio Production)
I've owned a couple of Lexicon units. They don't have driver or sound quality issues, but I think the hardware itself is a bit spotty. After a couple of years, one of them didn't work at all, and the other one had a malfunctioning input.
Back when I was pretty broke I got an Alesis Multimix 4 USB mixer. For how stupidly cheap it was, I'd recommend it. It has never given me any problems, and it has a two channel phantom-powered (though not very nice-sounding) preamp, which is pretty good for $50. I've mostly just used it for digitizing stuff from tape decks; I don't think I'd want to record an album through its preamps. But it's a good option, especially for someone who's poor & doesn't want to deal with RCA ins.
75 Nov 30, 2014 2:53 am
Re: Anyone know how to bend a Tascam MF-P01? (16 replies, posted in Circuit Bending)
oooo that's a cute 4-track
76 Nov 24, 2014 9:01 pm
Re: Famicompo Pico (27 replies, posted in General Discussion)
my love for the 2A03 grows daily & i will - nay, must - enter this competition
77 Nov 24, 2014 5:10 pm
Re: TWG's Goodbye Releases: TWG025| barbeque - transient portals (48 replies, posted in Releases)
why must the good die young
78 Nov 24, 2014 5:08 pm
Re: Does anyone want my black (NES) Tengen Gauntlet cart? (2 replies, posted in Trading Post)
yes
79 Nov 17, 2014 4:06 pm
Re: Proper LUFS "Loudness" level for Chiptune Albums (5 replies, posted in Audio Production)
I don't have any more info than you do on what's normal, but I think it's more important to have a mix you like than to do what's normal. People don't mind turning their stereo up/down as much as the major labels would have us believe.
80 Nov 5, 2014 4:00 am
Re: Vice 'Music Made on Game Boys Is a Much Bigger Deal Than You'd Think' (10 replies, posted in General Discussion)
Brother Android wrote:this article represents discusting anti NEs bias, in the chip tune community
you're joking, right?
Of course. In all seriousness, the article is very good.