off the top of my head, anything by malmen and joule (where is that guy anyhow??), both of those guys make some of the most saccharine gay chip pop that has ever gayed.  (hey don't look at me, that's actually what they call it!)  real awesome melodic stuff with no hint of distorted bass.

who else... Alex Mauer's Penny Arcade: The Series music might be exactly what you're looking for.  He actually scored the episodes specifically, so it's actually DESIGNED to be heard as background music.   I really like how overall Alex strikes an incidental and serene quality, it's sparsely but thoughtfully composed, similar in vein to the earlier Japanese famicom composers.

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(15 replies, posted in Past Events)

the million-dollar-question:  will there be a stream?

227

(59 replies, posted in Nintendo Handhelds)

The Silph Scope wrote:

once he gets out of jail

excuses

228

(59 replies, posted in Nintendo Handhelds)

DeerPresident wrote:

The drum track on that Danimal Cannon tune is exactly the kind of thing I'm looking for.
Is it done with sampled kits or is it all noise snares/hihats and pulse kicks (I can't really tell)?

i couldn't say for sure but i do believe danimal heavily favours WAV kicks.  it sounds like in that particular song he programs them to start at a higher note than what most people do, in order to give it an audible squeak.  also, i believe there are some parts in the song where the bass tonality is implied through the harmony, but not actually played, allowing more room for percussive stuff.

if you buy that album you'll get access to the SAVs in the download, so you can find out for yourself.

well thanks a lot guys for making me go into my folder of super old songs and listening to songs i hate

230

(59 replies, posted in Nintendo Handhelds)

the closest example i can think of hails from teh cannon danimal:

http://danimalcannon.bandcamp.com/track/the-big-crunch

but i also know jack-all about the whole taxonomy of black metal so it might be totally not what you're thinking of. but some of the elements that i would think are at the very least necessary are:

- heavy distorted bass (facilitated by the wave channel)
- plenty of staccato and prematurely-killed notes everywhere so that the rapid-fire notes and blast beats stand out and don't blur into each other
- giving your drum instruments' transients plenty of high end for more bite

assuming you already have the chord progression chops to write a song that honoursthe style harmonically, i think it's definitely possible if you're thoughtful enough in your sound design.

thank you for saving us all the trouble of having to do any of these on our own for posterity!

232

(47 replies, posted in Nintendo Handhelds)

i just found out that one other new feature is that you can export your song's note data to a MIDI file on your 3DS' SD card!  very handy, that means you can compose while you're out and about, and then import the MIDI data into the DAW of your choice.

233

(173 replies, posted in Releases)

thanks again andrew for doing this!  this was a lot of fun. 
looking forward to 8 whole months' worth of in-depth looks at artists!

234

(47 replies, posted in Nintendo Handhelds)

herr_prof wrote:

Isn't the iMS-20 the updated version of the ds-10, basically?


good point, but i believe the sound engines and interface for each of those are different, and perhaps basing it off the ipad app off the MS-20 rather than the MS-10 constitutes an adequate loophole.

more specifically, Detune was basically not allowed to promote the original DS-10 and DS-10+ software, or to use its codebase/assets.

235

(47 replies, posted in Nintendo Handhelds)

Rock Kandy wrote:

really hope this is cheaper
I lost my cart tongue
tho I didn't really like this
they should just make a better
version of DS10 and stop trying
to make money off this

There's actually a reason for this:  as I understand it, the company that produced Korg M01 (Detune) split off from the company that originally produced the DS-10.  That original company is has basically squatting on the related intellectual property, preventing any derivative software from being made.

which is too bad, because i agree with you, i think there'd be a lot more demand for a downloadable/updated version of the DS-10.

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(47 replies, posted in Nintendo Handhelds)

nice find!!  couple notable features:

- you can send your exchange song data with others over the internet now, unlike before where you could only do so via a wi-fi connection.

- this version leverages the 3DS' higher CPU performance to double the max polyphony to 24.   The original M01 only had 12, which sometimes would result in a lot of cancelled/untriggered notes, which was annoying.

The cart version was pretty expensive (like around $100 USD or more) so i'm interested to see if it'll get much cheaper for the benefit of prospective users.


btw, here's a thread containing some examples to some M01 tunes if anyone's interested.



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(1 replies, posted in General Discussion)

i don't know of any places off the top of my head, but craigslist is your friend.

what's the reason for coming out west, did you get tired of toronto?  if you do end up in vancouver, feel free to hunt me down.

on the next episode of EXPLORING CHIP TUNES

239

(5 replies, posted in Releases)

just wanted to say that i had a listen last week, awesome oldschool vibes!  thanks for the shoutout too lol olo ol

Proof of Concept sounds rad!  do more SoundTracker + SampleTracker stuff, that to me is definitely some unexplored territory right there.

just some random thoughts:

- first, SUPER glad you guys decided to do this.  i think a couple of months ago i expressed a desire to see or make a chip show that features a panel consisting of mostly chiptune artists (as opposed to people who merely enjoy chip music).  you guys are making it happen!!

- video quality was really great and gives off a "prosumer" quality to the show.  The fact that you're committed enough about the show as a learning resource that you're willing to get a decent camera setup and do some basic editing to make it go down easier (and to move away from the archetype of the Amateurish Artefact-ridden Webcam Sh0w) is a big, big plus.  How long did it take to edit the episode btw?

- audio quality in the room could use some improvement.   i found your speaking volumes to be really quiet and room-echoey compared to the output of whatever your gameboy setup was.  i recommend hobbling together a more dedicated mic solution, like setting up some makeshift boom mics just out of the camera frame, or even by getting/renting for the day some lapel mics to clip on your shirtz.  ( i don't imagine this is too hard to do, nick, since you and BC play in a live band.)   i think that a good room recording coupled with the good video will really give your show a polish appropriate for the respectability it deserves.

- i think it's good to have the panel be made up of people from different backgrounds, and it was nice to have meaningful discussion between noobier types and more experienced chiptune artists.  at the same time, i also found myself wondering who, ultimately, this show is geared towards.  is it for those who have no idea about chiptune?  is it for the veterans who have a fairly complete understanding of the software?  cast too wide a net for noobs and veterans and that can have an adverse effect on appropriate pacing / exposition.  if the intended audience is to change from episode to episode, will there be an easy way to gauge who the episode will be intended for (even something as simple as a literal rating system denoting "casual listener", "beginner songwriter" and "veteran")?

- personally, i consider myself to be an "advanced" LSDJ user and although i wasn't nearly as invested in the explanation of technical details, i really liked the parts of the discussion that connected the technical know-how with the artist's writing process.  i'm more interested in questions like "why did you decide to write this part in this way instead of in another way?" or "how did your vision/goals for this song inform the musical techniques that you used?"  those are the kinds of questions that really give you an insight into what the artist is about, and can even give the show a broad universal appeal.

- hey, see if you guys can record a skype video conversation for panels featuring out-of-town artists! i assume it'd be relatively easy to edit into the show as an inset or another screen to just cut to.   better yet, if you can find a way for the out-of-towner to control a session of LSDJ remotely (would BGB be able to support that via whatever netplay features it has?), that would be amazing.


8/10 would bang