209

(438 replies, posted in Commodore Computers)

...

210

(438 replies, posted in Commodore Computers)

You must know some hidden commands, because at defMON docs is only this:

Waveform (yellow WG) corresponds to the waveform bit of the SID. Note that you should only use the first digit of this column.
Gate Bit (green WG) controls the gate of the SID voice, and also Hardsync and Ring Modulation. Please refer to SID chip information for details. Note that you should only use the second digit.

    WG        x0 waveform
            +1    triangle
            +2    saw
            +4    pulse
            +8 noise
    WG        0x gate
            +1    gate on
            +2    sync
            +4    ringmod
            +8    test-bit (reset)

But i know what you wrote, because i've studied that doc about the sid native waves, so 50 is pulse and triangle combined waveform, but what is 05 at 2nd WG, at doc it is not used.

211

(438 replies, posted in Commodore Computers)

You can insert pattern break with ctrl+c=+SPC, i tried it now and it is working, before defMON i was also working some years in Sid Duzz It tracker, but defMON is overall better and i very like that sidTAB because you can see big chunk of data on separate full screen that CAN be even bigger if that big defMON logotype developers push away.

Only thing i havent tried yet in it was variable shuffle type tempo, i always liked in Sid Duzz It that it features 4th independent tempo channel where i can control speed of all three channels. In defMON is tempo (practically delay) that gray number left from note which is at default 2, i set BPM tempo with C= and F1/2 keys and i will try to alter that gray value to see what happens.

212

(438 replies, posted in Commodore Computers)

Of course, when you type space jump is deleted, i personally use jumps to only rest of vertical highlight (00-07), mostly to one line up from jump (after zeroing gate) because i better see "patches". BTW that same WGWG row should be really changed to something different, i dont have problem with this, but first row is clearly type of waveform so it should be WF, another one WG is waveform gate/sync/ringmod. And if you dont know first 00 DL (delay) ST means stop, it is not documented on defMON page but someone mentioned it here earlier. And that ADSR envelope should be highlighted with brighted green as was darker green ACID smile because it is one block.

213

(438 replies, posted in Commodore Computers)

I am also learning defMON, it is great live tracker! BTW it is possible to play only actual position? Here is first thing i am working on (Mato1):
https://we.tl/t-DUAqqsxogM

214

(1 replies, posted in Commodore Computers)

I use 1541 Ultimate II+ almost one year and it is best C64 cartridge i ever owned, 100% disk emulation and everything works, thumbs up! Only thing i don't understand is this because these specs are better that on Amiga/Super Nintendo and i am very surprised that there is literally no trackers supporting it. I only found some mod player which uses it... http://csdb.dk/release/?id=113522

Ultimate Audio module
Up to 7 voices of sampled audio simultaneously
Accessible through I/O space
8- or 16-bit samples
up to 48 kHz sample rate

215

(3 replies, posted in Commodore Computers)

I am also very interested in this, i use C64G with 1541 Ultimate II+ and want to play C64 lead solos (Cynthcart) on my MIDI masterkeyboard, but situation is more complicated that it seems, because although i have Cynthcart cartridge, but older version 1.2 ordered from AtariAge (btw is no longer for sale on that site) and i don't want newer cartridge because software can be downloaded from author's site so there is no need to exchange cartridge which i always hated.

http://sharewareplus.blogspot.sk/2016/0 … lable.html

Here is Datel MIDI interface which works with Mini Xpander+, cartridge bridge which is tested for example with Cynthcart, so you can have plugged two cartridges to C64, but it is NOT compatible with 1541 Ultimate II+.

Aside of this, 1541 Ultimate II+ features some USB slots (i use one of them for 16GB usb stick), i asked creator of this magic device if one of ports can be used for USB-MIDI connection, but up to now i got no reply so probably it is not possible, so i now have no solution, i nevermind smile

216

(45 replies, posted in General Discussion)

funny name, zel(enina) is in my language vege(tables) so her name evokes something like fruits and vegetables of chiptune smile

As i see you need to make Gameboy Link cable to jack, then audio sync is possible, Gameboy don't have audio in so you cant set PO12 as master (yes i know that nanoloop mono analog synth cartridge based on audio-in available on cartridge, but i dont know if is it possible to implement it for LSDJ for example on EMS cart)

Exactly ordinary stereo jack cables, i have sub, arcade and robot and sub is set as master, it sends on left channel when sync is on clicks based on BPM setting, but i dont know if LSDJ can send these clicks.

219

(1 replies, posted in Commodore Computers)

Link is somewhat frozen, Zelda stoled it?

220

(76 replies, posted in Releases)

chunter wrote:

This is better smile

221

(76 replies, posted in Releases)

okay, sorry but i am older and older and sometimes i forgot where i began in 1991 smile so everything made on computer is chip, and output is only D/A converter smile

222

(76 replies, posted in Releases)

4mat smile you are serious?

223

(76 replies, posted in Releases)

Chipmusic is 1/4/8-bit music made with hardware chip, not? Milky tracker is based on FastTracker II, not? So it is sample based, i see future with special intelligent algorithms for arpeggios, similar to those made by Stephen Kay of Karma Lab for Korg Karma platforms, otherwise we have to redefine what is chip...

224

(34 replies, posted in Sega)

i know there is VGM Music Maker, but it is not for Saturn, only for Genesis emulation http://battleofthebits.org/lyceum/View/Vgm+Music+Maker/ so maybe it is a way to import it, but i really dont know differences, it is small file so i guess it use only FM synthesis and no samples. I am very familiar with FM synthesis and i dont expect unbelievable results from Yamaha's YM chips, because it is practically derived from mainstream Yamaha FM synths such as DX7.

On SY99 was FM synthesis most advanced because you can change operators from sine to other waveforms or samples, FS1r added formant shaping, but generally basic raw sound is practically similar to DX7. I have had desktop synth DX200 which had filters, realtime envelopes or ability to change algorithms in real time, but i never used it in my production, dont know why, my friends told me always when i used FM synthesis "it sounds dated". Perhaps today is most powerful my lovely brand Kurzweil, because PC3 series which i support almost 10 years offer 32-layer deep programs with custom routing, so when is used FM algorithms/blocks, it can do pretty amazing things smile Sorry for OT smile