egr: Hint, in that picture, you can see a 1 and a 32 written in visible copper.
1,345 May 16, 2012 11:59 am
Re: The DMG's 5th Sound Channel? (97 replies, posted in Nintendo Handhelds)
1,346 May 16, 2012 1:23 am
Re: The DMG's 5th Sound Channel? (97 replies, posted in Nintendo Handhelds)
Ah! I really should have made myself clear - I meant if any Game Boy cartridges had used the Game Boy's ''fifth sound channel'', though I really like the Blake Stone MIDI music video you posted, hadn't seen/heard that before!
Ah. No officially released titles ever used it. There was this cartridge, Pocket Voice, that may have used it. There's also one or two homebrew games that used it to create a square way with software by turning it on and off. This works only on some cartridges, where the external audio pin is tied to +5V through a resistor, which presents a constant voltage on that pin.
1,347 May 15, 2012 11:21 pm
Re: bleepbloop firmware (8 replies, posted in Software & Plug-ins)
That's not actually the firmware, but the configuration for the USB -> serial chip. The firmware exists in the microcontroller onboard, and can't be upgraded without special equipment. It may well be that the firmware is what's damaged, or that the chip is damaged.
Now, define "doesn't work". For example, plug in the one that doesn't work and look in the Windows device manager. What do you see? In the flasher program, if you click "cart info", what do you see?
1,348 May 15, 2012 8:16 pm
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
1,349 May 15, 2012 8:01 pm
Re: DMG Stencil (17 replies, posted in Graphics, Artwork & Design)
Haha, prosound jack!
1,350 May 15, 2012 7:41 pm
Re: The DMG's 5th Sound Channel? (97 replies, posted in Nintendo Handhelds)
After reading over the Wikipedia page on that chip it really does seem like the perfect candidate. Tiny, just enough features to be useful, has a DAC already in it. \o/
Actually, thinking about it further, other (surface mount) chips could be used as well, if you put them on a PCB and put that PCB on top of the CPU. There should probably be enough space there to accommodate the chips. However, this would require a small custom PCB and SMD soldering skills. Anyone who can hold a soldering iron should be able to install a YM2413 with a couple of wires, and put it in the right side pocket of the DMG case.
The bad aspect of the chip is that only lets you define one completely custom instrument at a time. (You also have 15 presets to choose from.)
Stevens wrote:Did any games make use of it?
?
It was used in Sega Master System, (in some games) and the NES VRC7 chip is a derivative of it. For inspiration:
could this chip also act as a sampler?
No, not really.
1,351 May 15, 2012 10:58 am
Re: LSDJ emulator conversion (7 replies, posted in Nintendo Handhelds)
BGB. Even let's you export the individual tracks.
1,352 May 15, 2012 2:37 am
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
Must be the first time ever the word thenceforth is used outside of legal and patent documents.
1,353 May 14, 2012 11:26 pm
Re: How many people do this while using LSDJ (66 replies, posted in Nintendo Handhelds)
My legacy lives on...
http://littlesounddj.wikia.com/wiki/Good_Song_Layout
I wrote that back in 2003.
1,354 May 14, 2012 4:30 pm
Re: Allow Downloads Option? (8 replies, posted in General Discussion)
If it can be listened to, it can be downloaded. If you wanted download protection to be disabled, you would need to not only remove the link, but to other tricks to keep actively keep the file from being downloaded, such as trying to detect when file is downloaded by Flash, and when it's downloaded directly by the browser. In the end it's a futile struggle.
If you are concerned about this, only upload one or two tracks from an album.
1,355 May 14, 2012 12:47 pm
Re: Has anyone seen these DMG carry cases around? (14 replies, posted in Nintendo Handhelds)
1,356 May 13, 2012 12:52 pm
Re: Whats the story with the demo scene and open source? (21 replies, posted in General Discussion)
Farbrausch recently released all their stuff as open source lately anyway. I don't know if there was an open source demoscene movement before that, but I'm sure the trend spread after they did.
1,357 May 13, 2012 12:29 pm
Re: Has anyone seen these DMG carry cases around? (14 replies, posted in Nintendo Handhelds)
Maybe someone bought a batch of camera bags for cheap and came up with a new way of selling them. Just cut out suitable holes.
1,358 May 12, 2012 5:07 pm
Re: LSDJ idea (21 replies, posted in Graphics, Artwork & Design)
Would there be interest in a tutorial for this? Maybe even a video?
Or maybe I can just add 1-2 sentences to mine.
1,359 May 12, 2012 12:50 am
Re: gameboy developers? idea/ bounty (33 replies, posted in Nintendo Handhelds)
ChipsChallengeBand, did you program in C or asm?
1,360 May 12, 2012 12:49 am
Re: The DMG's 5th Sound Channel? (97 replies, posted in Nintendo Handhelds)
Is it possible to stuff a SID chip in the GB? dreams come true! ;D
Thanks for even trying this idea nitro!
Nah, what I'm talking about at this point is an FM chip that's small in size. This wouldn't quite be a SID, but still a new flavor compared to the boring regular Gameboy sound channels.
But in general, the SID chip can be interfaced by "any" CPU. (Assuming the CPU is using +5V logic and is not faster than the SID can handle.) In the early days, before the C64's success, the SID was marketed to external companies as a general purpose sound chip, but apparently that was never very successful. I'm guessing MOS Technology (by this time owned by Commodore) later stopped trying to sell it to 3rd parties to keep the competitive edge of the C64.